Leaderboard: Are you guilded in your main MMO?

    
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Leaderboard: Are you guilded in your main MMO?

I’ve been playing Albion’s closed beta this week, and if there’s one thing I’ve learned about the top-down fantasy sandbox, it’s that soloing is for the birds. You can do it, and I’m sure some players will just because it’s hard, but the game can be somewhat unforgiving due to its PvP nature and lootable corpses, so I joined a guild to both ease the pain and get to see more of the game.

What about you, MOP readers? Are you a member of a guild in your main MMO? Why or why not? Vote after the cut.

Leaderboard: Are you guilded in your main MMO?

  • Yes (51%, 148 Votes)
  • No (49%, 143 Votes)

Total Voters: 291

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Godson691
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Godson691

Joshwar I actually agree with you about how a good guild should run, unfortunately in many games it can be hard to find that quality of guild that also fits your play style.  Many choose to not be in a guild, at least like you said until they have maxed leveled or at least finished their story missions, because it should be researched some and not be just a random spammed invite that is accepted.
My other issue with joining a guild in many games is how long do I plan on staying in the game.  Many games seem to have shifted to a here’s the game, then content drought, here’s some more content then drought again. It has made it very hard to stick with just one or two games, and even harder to be in a guild if I’m likely to only be playing for a month or two, before I start getting bored with the content.

Joshwar
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Joshwar

I understand that completely, and imo all a guild really is, is a group of like minded players that enjoy socializing with each other and a place to gather people that WANT to do something together at any given time. I’ve never run a guild where it is acceptable for anyone in it to feel pressured or dictated to do anything they don’t want to do. That’s why scheduled events, a good calendar and out of game forums are vital to any good guild. I understand that everyone wants some solo time or may not want to get involved in a 2 hour raid when they have an hour to play, etc.
My point is that MMOs are inherently social environments and a good guild, one that caters towards your playstyle, has good leadership and a code of conduct to keep things civilized is a great way to socialize and form bonds with other players. A good guild doesn’t need to make people feel obligated to do something, a good guild encourages and helps people form groups when they need them, serves as a learning environment for those that want to do endgame, and yes, is sometimes just a social environment free of genchat trolling.
In many MMOs not being in one means waiting hours or days to do any group content you may want to get into.
That said, I think most people solo up to max level, especially in a game like SWTOR, which is heavily personal story based. The guild at that point is more of a resource and not an obligation, and it keeps you interested because you enjoy playing/talking with those in it. As a GM I had no qualms about giving people trial periods to see how they clicked with the existing member base. If they weren’t a good fit, I would personally explain why and then boot them, no hard feelings. Quality over quantity. I think most people sadly have terrible experiences in guilds that recruit only for numbers. A small to medium sized guild of active players and good leadership can make a huge difference in how your game time is spent, and your level of enjoyment doing the things you want to do, and enables you to do things you might want to do, but cannot do alone.

Godson691
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Godson691

Joshwar I understand people thinking MMO means we should group but that is not true, I play solo but I socialize in chat. All mmo means is there are a bunch of other people in the same world. Personally, I like to solo most of my quests or storylines. But, I enjoy dynamic grouping when it is available in games and will often group with people if we need the same objective for a quest.
When I want to “socialize” I use chat, I don’t use groups or raids for my socialization.  If I’m in a guild it is because I like the people and will chat with them but not necessarily want to go on raids or do group content with them.  I hate guilds that think that just because you are online in the game that means you should go do group content with them.  I don’t mind helping someone out with some content, but I might have my on agenda to try and finish while online.
I’m not playing to entertain you, I’m playing for me to put it bluntly. If we are going down the same path, I have no problem working together.  Not because I have to, but because I might want to. There is a big difference and I think most people get that confused.

dasfunboy
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dasfunboy

Sometime in the last year or so I transitioned to reading about them only.
With luck that might change at some time in 2016. :(

Joshwar
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Joshwar

As a former guild master of a successful raiding guild, i can tell you that you NEED a guild to run endgame content and not get frustrated with people that solo play and don’t pick up basic mechanics or skills. Guilds are social environments that serve as training grounds as well as a connection with other players. Don’t play solo if you want in on endgame in any MMO. You’ll just end up grouped with people unable to clear the content.

Joshwar
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Joshwar

There won’t be because studios can’t compete with a subscription model. Everyone wants to play free until they’ve gone through the content and moved on. Big budget MMOs are a thing of the past outside of the Asian market, and many of them are pay to win over there. 15 bucks a month shouldn’t be a problem for people to shell out in order to get a better MMO experience. Many of the MMOs that could have been great if people had waited out the growing pains of an MMO launch on a sub model … because there hasn’t been a launch in MMO history that didn’t have hiccups, have simply gone free to play to milk a cash shop until they’ve turned en poo ugh profit to shit them down.

Joshwar
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Joshwar

I get where you are coming from, but MMOs are inherently supposed to be social. If you’d rather play alone that is certainly your prerogative, but solo play should not be encouraged, socialization should. The reason most people play mmos for long periods of time is because they meet new people and form bonds with them over playing the game. I’ve played solo and in guilds and I can say even a smaller guild with like minded players will really make an mmo experience so much more fun. MMOs are built around social interaction, if that’s not your cup of tea, there are plenty of solo player games out there. I feel like this whole push to “respect all playstyles” is dumbing down the MMO experience and making it completely unchallenging to anyone that can grasp very simple mechanics. That is what will be the death of the genre.

SwobyJ
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SwobyJ

Joshwar Ok.

Joshwar
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Joshwar

Most servers in SWtOR are full of dead guilds or at
cap recruiting constantly shit guilds that collect members for conquest points.

SwobyJ
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SwobyJ

Technically yes, but in terms of participation, not at all. Neither in RIFT or SWTOR anymore. I’m open to it, I just don’t have the time for feeling attached to one yet.