SkySaga alpha patch adds ‘fun, meaningful progression’

    
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SkySaga alpha patch adds ‘fun, meaningful progression’

Players logging in to SkySaga this past week will have encountered a game that’s been changed and improved across the board (and hopefully for the better). The team completely replaced the UI, nixed the social hub in favor of the City of First Light, changed how health works in combat, added treasure amber rewards, made PvP available all of the time, introduced progressive combat challenges, included a perks stat system for weapons and armor, and made plenty of adjustments to crafting and the economy.

“Our main goal for Alpha 6 is to introduce game mechanics that allow for fun, meaningful progression,” the team posted. “Each realm will now become much more challenging in the harder adventures — but will feature weapons and armour that make the onslaught worthwhile!”

You can watch the Alpha 6 trailer after the break.

Source: Patch notes. Thanks to Siphaed for the tip!

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Jack Kerras
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Jack Kerras

Line with more hugs Keep the faith!  They’ve made universally-good changes so far and I’m looking forward to seeing what they come up with next.  The biome weapons/armor really are vastly OP, and the non-biome weapons/armor are pretty gross and worthless, so we’ll see where they get these things to with some time to tweak.

Jack Kerras
Guest
Jack Kerras

Lethality Agreed.  For some reason, they’ve removed wood stats in the current alpha version, which I find unfortunate; I’d like to see different items’ slots have different stat weights and such, so that specific materials are better for some roles and worse for others.  

Just ‘I want durability’ is less interesting than ‘Springy wood good for fast-shooting, light hitting bows, but take a big durability hit when made into an axe-haft; dense wood makes sturdy hafts, but makes a harder-hitting, slower-firing, faster-degrading bow that costs lots of stam to fire’.  Stuff like that is what made SWG so goddamn interesting, and they can basically do it without boiling straight down to FotM.  

Hardcore crafters could spend all week finding the balance they like the best and tweaking their gear, and regular old folks could just slam a grey-iron axehead on a groundwood haft and go to fuckin’ town with The Standard, no harm, no foul.

I love what I see so far.  This game has done interesting stuff.  I wanna see a bit more strength on normal gear and a bit less strength on biome-specific gear.  You basically need the stuff 100% and it’s kinda unfortunate, especially with how the biome-specific recipes work in the crafting UI.

…can you tell what my focus is? >_>;

Jack Kerras
Guest
Jack Kerras

xPhenomen …they… removed region blocks?

I can play with my buddy in Sweden now, which I could not do when there were separate NA/EU zones.

xPhenomen
Guest
xPhenomen

They also added region block = ffs

kgptzac
Guest
kgptzac

I hope they improved the melee combat… it felt fighting zombies in halflife with a crowbar aka not fun.

Sorenthaz
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Sorenthaz

Siphaed Sorenthaz McSleaz  Yeah Trove’s blockiness has some charm to it obviously.  But it can get annoying when you want to build fancier stuff.  And there haven’t been any notable voxel games yet to come out that have been able to do better than what Minecraft or Trove do building-wise.

Line with more hugs
Guest
Line with more hugs

Tried for a few minutes, man did it go from mostly piss easy to fucking hardcore. Two shotted by a boss with very little tells… and now you really need to make biome appropriate armor.
The game is in a really weird place, I’ll wait a bit to see where they’re going…

Lethality
Guest
Lethality

I can say that while the style my look simplistic and mine-crafty, the crafting and resource system is fairly in-depth… And this is a far, far better game than Trove.

Siphaed
Guest
Siphaed

Sorenthaz McSleaz 
Not only that, but art styles too.  Trove is truly holding onto the whole ‘voxel’ thing in shape of EVERYTHING. It is all squares. Whereas SkySaga has rounded shapes and a more appealing color pallet that makes the art style really shine.   Oh, and the voxel blending that they do is super amazing by itself, but also even more so when compared to Trove’s sheer block distinction.

Sorenthaz
Guest
Sorenthaz

Might have to give this one another look once I get my new PC built (hopefully the parts will all arrive by this coming weekend). Played it a bit a few months ago and thought it had promise.