Crowfall addresses victory conditions, Malekai lore

    
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AHHH SPIDERS AHHH

When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the game on Reddit touched upon the reasons why PvP games have tended to have difficulty holding on to players, but also touched on one of the major issues facing Crowfall with new campaigns and new victory conditions. In order to discourage players from thinking a campaign is won or lost in the first week, the developers are specifically planning on ramping up the volume and quantity of rewards as the campaign goes on, thus ensuring that the struggles remain anyone’s game until the end.

Players can also expect the game to support smaller and mid-sized guilds in competitions, as J. Todd Coleman personally hopes to make mid-sized guilds the de facto norm for the game. Monsters will exist in the game world, but primarily to serve as persistent threats and material sources rather than major opponents. And if you’re not on board with the current iteration of the game’s Hunger Dome, that’s fine; it’s simply an environment for testing the game, not something that will be carried over for launch.

Want something that’s a bit more focused on the game’s lore rather than systems? Check out the details on Malekai, Lord of Shadows. He comes pre-packaged with spiders.

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BigJohnny1982
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BigJohnny1982

Perfect Hero Samizdat Where in “Massively Multiplayer Online” did you read the word persistent? A persistent game world has NOTHING to do with MMO, which describes the amount of players playing together. If a server is online even only for 5 minutes, but for those 5 minutes a massive amount of people played together in one shared world/instance then it is an MMO. Stop adding words that aren’t there.

BigJohnny1982
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BigJohnny1982

Crowfail. You’ll see. This game has no way of keeping players playing. They are going for a long term massive moba type of approach. What happens in Mobas? Quitters. The devs stated on reddit that they are going to penalize players for leaving, which is just going to make sure they don’t come back. The devs couldn’t even respond to the other questions. The questions which were at the top of the AMA and voted to the top.

You guys will see. Get excited, waste your money. Keep buying lay-away products. Its gonna fail.

Samizdat
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Samizdat

Perfect Hero Samizdat I think more that they decided against because their approach solves a lot of problems that games like EVE and Shadowbane have.

Radfist
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Radfist

Perfect Hero Samizdat They have the eternal kingdoms which are persistent. The battlefields are more like long term instances that reset after a period of time. 
If your definition of a MMO is that content never resets then you have pretty slim pickings that would meet that.  Clearly WoW isn’t a MMO because the Lich King resets every time you kill him….

Perfect Hero
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Perfect Hero

Samizdat Then they vanish (reset) because the developer can’t make a proper persistent game. So none of what you said matters. The game is the same as a MOBA just with each game lasting longer.

Samizdat
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Samizdat

The campaign worlds last for months and will allow you to significantly and permanently alter them — wrecking buildings, claiming territory, renovating ruins into strongholds, and so on. If anything this introduces more persistence. How much can you change the world in a game like WoW and have it still be that way three months later?

BrennanK
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BrennanK

I don’t want to get bogged down into defining “MMORPG” again, but I’ll simply say I disagree. There seems to be a great deal of persistence, certainly with your character and advancement, but also with entire worlds in the Eternal Kingdoms. Worlds you can control and tax, which sounds really cool.
It is a PvP game, though, and I think people tend to get PvE tunnel vision when it comes to MMOs. Most PvE games treat PvP like a mini game with non-persistant battlegrounds that might last 10 minutes. Crowfall has PvP battlegrounds that will last 10 weeks. That seems more persistent to me than the PvP offered by the big kids on the block right now.

schlag sweetleaf
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schlag sweetleaf

Crowfinger, he’s the manThe man with the midas touch
A spider’s touch
Such a cold finger
Beckons you to enter his web of sin
But don’t go in

SpykeDruid
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SpykeDruid

I think large scale moba may be off I liken it more to a Channel game that persists until the channel runs its course. Kinda like if a Diablo game ended as soon as some criteria was achieved. With people in and out of the channel based on playtime etc.

Perfect Hero
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Perfect Hero

Samizdat Perfect Hero Because the world is not persistant, and from everything I have read the servers will not have a population on the scale of a real mmo.