When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the game on Reddit touched upon the reasons why PvP games have tended to have difficulty holding on to players, but also touched on one of the major issues facing Crowfall with new campaigns and new victory conditions. In order to discourage players from thinking a campaign is won or lost in the first week, the developers are specifically planning on ramping up the volume and quantity of rewards as the campaign goes on, thus ensuring that the struggles remain anyone’s game until the end.
Players can also expect the game to support smaller and mid-sized guilds in competitions, as J. Todd Coleman personally hopes to make mid-sized guilds the de facto norm for the game. Monsters will exist in the game world, but primarily to serve as persistent threats and material sources rather than major opponents. And if you’re not on board with the current iteration of the game’s Hunger Dome, that’s fine; it’s simply an environment for testing the game, not something that will be carried over for launch.
Want something that’s a bit more focused on the game’s lore rather than systems? Check out the details on Malekai, Lord of Shadows. He comes pre-packaged with spiders.