Spatium is a space sandbox survival MMO on Kickstarter

    
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Spatium is a new MMO thing on Kickstarter, and while MMO Kickstarters are a dime a dozen these days, this one might just stand out from the crowd. As the game’s backstory makes clear, this isn’t a quest to save the world, or the galaxy, or the human race, but rather yourself.

Instead of killing, looting, and questing from zone to zone, the goal of Spatium is to collect materials, craft items, and “upgrade your space suit to be able to reach other, richer, planets.” It’s a voxel-based game, and it’s also the product of a one-man development team, so expect it take a little time. Developer Dominique Ramin Hummel is asking for approximately $17,000 USD, and expects to “start working on Spatium in January 2016.”

Source: Kickstarter
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GabeNewellFetish
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GabeNewellFetish

Giggilybits Kickstarter doesn’t give a damn and they never will. They don’t care about their own ToS and they not only don’t do any vetting of projects to make sure they aren’t scams, are the real people they claim to be, but they don’t even bother to put a second of thought into “wait, is this legitimate or not?!”. They’re a joke. I say this as someone who has backed hundreds and hundreds of crowdfunded projects.

Here’s an example. This was almost *four years ago*. They didn’t even care back *then*:

Yes, that is a Kickstarter for an MMO called “Your World”. They wanted to raise $1.1m. 

Its pitch was “The best way to describe this MMORPG is think of all the good things in Second life, WoW, Rift, SWTOR all rolled up into one game.”

It was being created by a single individual with no experience other than “gamer all my life! love online games!”.

JDee99
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JDee99

DamnDirtyApe DeadlyAccurate Don’t know, from what I get by reading the KS description he’s planning to involve backers in the dev process. That sounds a bit more like a gradual evolution of the game to me (aka. not much at first, but more over time), but I could be wrong.

JDee99
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JDee99

DamnDirtyApe I second that. Making this kind of game in an MMO environment will definitely take some serious commitment and time investment. With extensive tweaking, I guess it could be done, but haven’t seen anything so far that convinces me.

JDee99
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JDee99

Gotta say, the engine looks pretty nice and the concept is pretty good, too, but it sounds like a bit much for a single developer.

I guess it could work if he really put his mind to it, but it would definitely take some time. 

“tl;dr version: Spatium will get released regardless of the outcome of the Kickstarter campaign. However, if the Kickstarter turns out to be successful, it would severely accelerate its development process.”

I think that’s definitely nice (if true) and I’ll be following the development process as it goes along to see where it leads.

Jack Kerras
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Jack Kerras

I’m actively curious as to how this got posted on MassivelyOP at all.  How can a kickstarter that is obviously going nowhere possibly count as news?

Got no rancor for the guy making it, putting yourself out there is tough, but… man, that is a pretty spectacular non-starter.

HolyAvengerOne
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HolyAvengerOne

DamnDirtyApe +1 that.

DamnDirtyApe
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DamnDirtyApe

DeadlyAccurate DamnDirtyApe Maybe he can go the university route and get unpaid interns to do the work for him!

Gibbins
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Gibbins

DeadlyAccurate Or he could blow it on a car, a couple months rent on a nice apartment and a big party.

DeadlyAccurate
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DeadlyAccurate

DamnDirtyApe Even if he buys from several of the most prolific 3D artists on the asset store, like Manufactura K (Michael O.), he’ll still need to contract hundreds or thousands more. That would pretty much eat up every dime he’d get from KS. (Even if he’s anything like many of the potential clients I’ve had who try to convince me to work for about half of minimum wage).

DamnDirtyApe
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DamnDirtyApe

DeadlyAccurate ShannonGiblett You can buy a lot of 3D assets off of the unity store or contract the work out.