Some MMOs eschew the entire idea of flying mounts. Some have them in from day one, while others add them in at a later junction (and usually at a cost). As we’ve proved time and again here on the Daily Grind, flight in MMOs is a mildly contentious topic touching on areas of exploration, freedom, world difficulty, and game design.
So today I’d like to put each of us in the shoes of a game designer given the task of instituting flying mounts into a generic fantasy MMO. What rules would you make for them? Would you keep flight limited in time or by area? Would flight force the rest of the game design to be more vertical? Do you have a brilliant idea of how to incorporate flying mounts that we haven’t seen yet?