EverQuest’s anti-multiboxing progression server is now live

    
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Classic EverQuest’s latest time-locked progression server, Phinigel, successfully launched last night. Nicknamed “the true box progression server,” it metes out expansion content at a measured pace and restricts players to just one account per computer — no multiboxing allowed. Explains Daybreak,

Phinigel is our fourth version of a Progression Server, and we’re calling this a “True Box Server.” This is a server where each player will only be able to play on one EverQuest account from each one of their computers.

Players won’t vote to unlock content on Phinigel, and the server won’t wait until all of the raid content is defeated before the expansion unlock timer starts. Instead, every 12 weeks, expansion content will unlock on this server.

That means 12 weeks of Classic EverQuest, 12 weeks of The Ruins of Kunark, 12 weeks of The Scars of Velious, and so on. This is a server for players that want to move through the content faster than the previous progression servers have allowed.

In addition, on Phinigel, big raid targets from each expansion will be instanced.

Meanwhile, over in EverQuest II land, Frostfell begins today on both the regular production shards and the time-locked progression servers. TLP players are limited to vendors with “seasonal house items and holiday weapons,” while prodo servers get the whole Frostfell experience with the new Deepice Dreams quest series, new gear, and new tradeskill books.

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Union Jack
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Union Jack

Don’t waste your time at day break your games get onto the project 1999 if you want old school. This company are just trying to milk every last drop they can from this franchise as they lack the talent to move forward and I cannot understand why people cannot see this. Every time someone pays to play this it motivates them to keep pushing out the same old shit.

They sensor the forums so any negative posts are deleted so it only looks like good things are happening, they are not interested in feed-back just keep paying them. The old pathing issues are still in the game and little to nothing has been done to solve this. All they are doing is cut and pasting with odd tweaks to servers.

Rozyn
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Rozyn

Karl_Hungus Rozyn jmadfour But…. internal testing! Or something.

Rozyn
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Rozyn

Mind Flayer Rozyn jmadfour lol Well, they’re happy that upstart EQN game isn’t in the limelight anymore. Personally, I don’t think it’s mattered all that much, DBG will do more damage to games like EQ2 than EQN would. I know a guy who still hates EQ2 because he felt like it took attention from EQ1. Some people are just like that.

Mind Flayer
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Mind Flayer

Rozyn jmadfour LESS?!?
How would that be possible?  O.o
The last substantial news about the game came out in like 2013 didn’t it?
I think most people are assuming it’s vaporware at this point, there has been WAAAY more news about the Classic EQ Progressions servers this last year, as in 2-3 articles compared to 0 for EQ Next.

Bloodangel
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Bloodangel

flatline4400 Deepfred You don’t have your facts correct, the xp rate on the previous TLP servers was less than normal servers.  This server is much less then those were.  Like i said previously, ~1%xp from a blue at level 2.

Castle117
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Castle117

What is shady is they edited the faq after the paying users called them on it. As for if it is reasonable that is to be seen.

flatline4400
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flatline4400

Deepfred Why is that shady?  It’s still faster than normal servers, which makes it superfast compared to launch rates.  I’m sure that if nobody is 50 by the time kunark is due to launch, they’ll notice and adjust accordingly…
What are the chances though, really… for reference, Kunark was launched April 24, 2000.  I recorded the first 60 dinging on Povar on June 6, 2000, ~ six weeks (it was an iksar monk, no race or class bonus.)

Deepfred
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Deepfred

Update:
“Phinigel is a fresh progression server that was set up with its own rate of experience gain.
If you compare this to Ragefire and Lockjaw, players will notice they
earn experience at a slower rate on this server. If you compare this to
EverQuest at launch, players will notice that they earn experience at a
much faster rate here. There are no experience penalties for class, race
or hell levels on the Phinigel server (although rogues, warriors and
halflings will continue to get race/class exp bonuses here like they do
on all servers).”
– Roshen
https://forums.daybreakgames.com/eq/index.php?threads/exp-issue-phinny.229110/page-12
And people are p i s s e d off. Mainly because the 12 week non vote cycle makes doing any raiding in time without playing 24/7 or buying lots of exp pots (real cash) nearly impossible.
The above quote is in the middle of a 22+ page thread of flaming outrage on their forums, since once again DBG didn’t bother to mention this little factoid until after the server went live and people had re-subbed for it.

I have to admit it’s pretty shady stuff on their part.

Raging Berserker
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Raging Berserker

DahkohtLewin Pretty sure they do it through the MAC address, which is a unique number for each PC.  It identifies the integrated NIC on your motherboard or in older PC’s the PCI-E network card.  I am not sure how they detect it, but they cracked down on a lot people using VMware a couple years ago while they had a DBG client running as well.  They out right banned people even if they were using it for other purposes.   Not sure how strict they are about it now.

Karl_Hungus
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Karl_Hungus

Rozyn jmadfour 
You couldn’t hear less of EQN if Helen Keller was in charge of Daybreak’s PR.