Guild Wars 2 plans post-Heart of Thorns balance changes

    
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Guild Wars 2 plans post-Heart of Thorns balance changes

On the Guild Wars 2 official forums today, ArenaNet’s Gaile Gray has outlined a number of balance changes heading to the game, once again shifting the meta and generating salt from the usual suspects.

[O]ur strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter. We began this cadence with the release of HoT in October which undoubtedly changed the way that the game is played across all game modes. In the weeks following the launch of HoT we made a number of tweaks to elite specializations as we began to notice trends that did not align with our design goals. Today we stand about a month and a half since Heart of Thorns was released, and once again we feel it is necessary to make some adjustments for the overall health of the game. This week we will be making a few changes to address some emergent gameplay that has cropped up across multiple game modes.

In particular, expect tweaks (read: nerfs) to Runes of Durability, Mesmers’ Echo of Memory, Meditation interaction in Temple of the Silent Storm, and Revenant skills including Demonic Defiance, Radiant Revival, and Coalescence of Ruin.

Gray says the bulk of the changes will arrive in a hotfix shortly after tomorrow’s regular patch. Even bigger changes are planned for January’s major balance update: “We’re taking a hard look at the ways players are experiencing content across the game (raids, fractals, open world, PvP, and WvW) and we’ll be making adjustments accordingly,” says the studio.

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confectionally
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confectionally

Kalamari confectionally 7BitBrian “Circlejerk” is a useless word used to dismiss people one doesn’t agree with, it’s absolutely meaningless these days.  That goes for both sides of the pro/anti-Anet debate.

BritoBruno
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BritoBruno

Quincha McGuffn Sorenthaz I’m extremely sure that every new player that GW2 gets from e-sports advertising gets put off when he notices that all the metaclasses are paid, since you kinda need the elite spec.
A F2P advertised game with paid specs to be viable isn’t really getting more players. Colin sounds a bit out of his mind on this one.

BritoBruno
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BritoBruno

Tongle Doesn’t solve the blur issue. It was a completely off nerf lol.

paragonlostinspace
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paragonlostinspace

SoMuchMass So Much Win in your post SMM. :) Sums it up in my opinion.

paragonlostinspace
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paragonlostinspace

Quincha Esoteric Coyote Wandris Sounds like my overkill of high performance 32gigs of ram finally pays off! Bring it on mass melee!  :)

paragonlostinspace
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paragonlostinspace

Quincha McGuffn Sorenthaz That spells future failure in my opinion  when they don’t actually invest any resources into developing it. It’s crazy because it’s going to cause a lot of players posting unhappy things about ArenaNet.

Superbrak
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Superbrak

As far as separating PvE and PvP balancing… unfortunately, I feel that’s as much a pipe dream as the original Manifesto. It’s logistically impossible for Anet to accomplish. They cant keep up with Living world/story updates, WvW, and PvP for years. Even HoT, while adding substantially to each play mode, did just as much damage to them respectively.
PvE got new zones, raids and specs… at the expense of a rushed narrative, the ruination of small group play w/ Fractals and dungeons, the addition of grind walls for both individual players and small guilds.
PvP got a new game mode after years… along with the balance upheaval the new elite specs caused and a league system that’s easily gamed and mostly broken.
WvW got new maps… that are widely derided by the WvW playerbase as wholly unfun and empty, with no other changes at all. Anet even admitted WvW got the short end of the stick due to time.
Frankly, I think all aspects got jipped… and asking Anet to do more by separating balance will just make all of them suffer as a result. Bottom line, one of them needs to go the way of SAB and get cut out for the drain on resources that it is so other aspects get the focus needed to be truly great.
….. I’m feeling ranty today I guess.

SoMuchMass
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SoMuchMass

Quincha Sorenthaz Does anyone take what Colin says seriously anymore.  Who are you advertising it to?  The only people watching those PvP streams are already GW2 players.  And if you actually watch the PvP matches as a player or a non-player it is one of the worst things to watch.  It makes no sense at all and you really can’t tell anything that is going on.  It completely lacks any type of depth that makes eSports interesting.
I was on Twitch yesterday and checked it out for 5 minutes.  The stream had about 2K concurrent viewers and most people in the chat were talking about how boring it was and they were there for the chat.  So who exactly are they advertising this too?

ihatevnecks
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ihatevnecks

confectionally 7BitBrian People say this everywhere; they can’t understand the concept that different people, and different groups of people within the same community, can *gasp* have different opinions.
‘Reddit’ didn’t say anything – some people on Reddit did. Now other people on Reddit are saying something else.

skoryy
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skoryy

The 64 bit solves memory crashes, but not a lack of memory to support the 64 bit client. I’ve seen my GW2 process take up 5+ GB of memory at times.