The Daily Grind: Are you an MMO ‘harbinger of failure’?

    
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Earlier this year, blog Kill Ten Rats wrote about “Harbingers of Failure,” a term coined by a quad of marketing researchers to describe people who “systematically purchase new products that” bomb, over and over.

“Their early adoption of a new product is a strong signal that a product will fail – the more they buy, the less likely the product will succeed.”

I have joked about being bad luck myself when four MMOs I really liked shut down in the span of a single year. Coincidence, sure, but frustrating. And I have a guildie who is amazingly good at picking the worst class, every time. (He might be doing it on purpose, though!) So let’s talk about the concept as it pertains to our genre. Are you a harbinger of failure when it comes to MMOs or MMO content? Are there particular groups that MMOs appeal to that can signal the doom of a game months or years before it launches?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Okiee Napalm
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Okiee Napalm

I used to buy a lot of games that started as p2p and ended up going f2p, but didn’t everyone buying triple-A MMOs back in the day?

The only thing I’ve bought that’s straight-up bombed is Moonrise. /sigh. Poor, dear Moonrise.

Radfist
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Radfist

Has any MMO since WoW been considered a success? I guess we are all harbingers of failure.

Xijit
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Xijit

If I like it, the “mass” in mass-market will hate it.

RolanStorm
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RolanStorm

To think it’s othey way around. I tend to leave game that is doomed, no matter how I like it. SWG, MxO. Both times real life happened at the peak of this game’s progress and then I had time? but they became plain and dull. And then they are no more. : Also I had great interest in ‘Imperator’ and ‘World of Darkness Online’. :)

I think it’s all subjective. If you start thinking about it you might see facts as ‘yes, I am harbinger of doom too,’ but truth is few people are so unlucky. I stuck with SWTOR from day one for a very brief leave and it got to a point where it’s trying to fulfill what they promised (at last): to become next KotOR. I left TSW and got back and left and got back and it’s only got better. Same picture with FFXIV and ESO I play now (God, I love new justice system and can’t wait for thieves guild). Archage (I bought most expensive package) was a disaster for me. Same thing with RU version of Black Desert Online.

Cambruin
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Cambruin

Gevah Well, you haven’t missed much, at least as far as Vanguard’s concerned. The game was just too big for it’s own good. Too buggy. Shortly before the servers went down my char would still swim up and down stairs rather than walk.

SallyBowls1
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SallyBowls1

Avatar11  6/10 you carebear – the solution is to get them to buy your competitors’ games.  :-)

SallyBowls1
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SallyBowls1

Armsbend deekay_zero Gotta be very crystal clear with gamers. You can have more revenue than expenses and still be disappointing, below forecast and a failure. (It’s just internet semantics as to whether you consider “disappointing, below forecast and a failure” to be a “flop”) E.g. nobody in a public company is going to be happy with a game that cost $100M earning $102M for a $2M profit in spite of the “but it was profitable” bleats here.

SallyBowls1
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SallyBowls1

ZenDadaist  Join me in CU denial.  My theory is CU would be obviously doomed if it were owned by EA (or NCSoft!!!) or had CS’s budget.  But everything I read from MJ is about a hopefully realistic assessment of its niche size and revenue.

SallyBowls1
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SallyBowls1

melissaheather  Maybe it is the Lord reminding us that life is a precious gift, too precious to be wasted watching Sand Paintings?

Rozyn
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Rozyn

melissaheather Way to have expected more than 4 hairstyles, you dreamed too big! Thanks, melissaheather!