Shroud of the Avatar beefs up story while adding agriculture and guild warfare

    
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Shroud of the Avatar’s Release 25 hit the digital streets today, taking the fantasy title one step closer to a launch (and no, we still don’t know when that will be). The final update for the year brings with it a huge assortment of improvements and new systems, as well as another grand tour quest with a funny hat as a reward.

“The story continues to march across the map with multiple new scenes every release,” Starr Long reported in the patch notes. “Agriculture completes the final major missing component for crafting. Customizability increases with multiple dye options, and PVP expands to include guild warfare. We are also making steady progress with localization thanks to our player translators.”

Release 26 is scheduled for January 28th, 2016, and Release 27 will follow that on February 25th.

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Rozyn
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Rozyn

Lethality Rozyn I’m not talking about the publishing model, I’m talking about basic project management priorities.

mindshadow
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mindshadow

steakncheese Only pick it up if it’s on sale on Steam.  There is a lot of things to do (to test) but make no mistake there is no real game yet.  As the devs say on their Steam page, read the negative reviews before purchasing.

mindshadow
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mindshadow

padreadamo Their priorities have never been in the right order.

karmamule
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karmamule

breetoplay steakncheese I need to avoid Steam next week like the plague, otherwise my wallet will get noticeably lighter.  I fall for it every time.

Malrowe
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Malrowe

I’m glad that they’re making progress, and I wish them luck with the project, but my enthusiasm for Shroud has withered and died. I’m not a fan of what they’ve been doing for the last year especially. I was most interested in the promise of a great singleplayer Ultima RPG experience, which I now have a very hard time believing in. The player-owned town stuff is weird and how it’s implemented feels janky and tacked on. There’s a lot of that kind of thing in Shroud: the player models are bizarre, the art in general is very inconsistent, the game systems feel half-baked, and the world feels about as authentic as a Renaissance fair. I’m just very disappointed in what Portalarium has put out. Folks who are looking for an Ultima RPG experience would be better served by playing any of the Ultimas again, or downloading one of the many awesome fan remakes.
Those who are looking for something UO-like should turn to Shards Online. It’s a wonderful game and the developers understand very well what made UO a compelling experience.

SteveJackn111
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SteveJackn111

spider3 The combat is 100 % atrocious in this game

spider3
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spider3

Waiting Shards Online for my UO nostalgia. SoTA definitely is far away from what I was expecting. It’s just soul-less.

Tandor Shadewalker
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Tandor Shadewalker

Lethality Tandor Shadewalker Rozyn Congratulations on missing my point entirely!

Coolit
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Coolit

steakncheese It depends if the pledge rewards are something you are interested in as many of these will simply not be available at launch. I’ve been playing daily for over a year now and find it well worth playing, just don’t expect a finished game at this point.

Lethality
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Lethality

Tandor Shadewalker Lethality Rozyn Obviously your jackass response doesn’t deserve an answer, but here’s one anyway. Yes. There is an order of magnitude larger audience for a game that is releases than one that is in alpha, beta, or development.