Skyforge previews the new Usuni Valley region

    
10
Kumbaya.

Being a deity in Skyforge is really a demanding task, isn’t it? If it’s not one invasion, it’s another, and you are constantly set upon by various sorts of marauding creatures. Maybe it’d be nice to get away from civilization for a while, to just lean back and relax in the untouched wilderness of Usuni Valley. Just make your way up to 187,000 prestige, and then you can go kick back in unspoiled natural splendor, surrounded by…

Oh, wait, surrounded by invading forces that are threatening the region’s residents. Nothing is ever easy.

Lovely though it may be, Usuni Valley is besieged by Virds, Demons, Reapers, Elementals, and other forces that bring its desirability as a vacation spot and its safety for non-deity residents to unacceptable levels. So you know who’s going to need to clear all of those out. Check out a video preview of the region just below.

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digi_owl
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digi_owl

crowne Superbrak Lights_andMusic The DPS meter thing is likely to hide the screwball mob design.
You know you have messed up when the biggest threat is not bosses or your designated DPS mobs, but the lowly “goblins” used as filler everywhere.

This because said filler/trash (or swarm as the game likes to call them) have a DPS that rivals that of the non-boss heavy hitters. Except that while you can avoid much of the attacks of the heavy hitters, you can’t with the trash mobs. On top of that heavy hitters drop health orbs on death, while trash do no.

I went to the step of uninstalling the game a few weeks back because i was trying out a new instance, found myself facing a mini-boss and some heavy hitter adds, was doing ok (had cleared the adds, was near the half way point on the mini-boss), and then the game designers decided to drop some 6+ trash mobs on me. I went from nearly full health to dead in seconds.

And that death then proceeded to reset the fight back to square one. Thus i simply quit the game and uninstalled, as hitting my head against a brick wall would be more fun at that point.

Lights_andMusic
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Lights_andMusic

Pashgan Lights_andMusic crowne Superbrak  I thought the game had officially released, but I see via the googles it’s in Open Beta – when is release expected?  It just seems odd to me to be adding content prior to game release (maybe it’s not that abnormal?)

Pashgan
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Pashgan

Lights_andMusic It’s pointless to observe the game because despite “beta” label it’s in early stage of development and whole systems are being scrapped and re-created so observing/describing them would be a waste of time. For example invasion progression has been completely re-made in Russian version yesterday – I bet loot, anomalies, distortions soon to follow.

crowne
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crowne

Superbrak Lights_andMusic I absolutely agree with everything here…as a player since closed beta, I truly believe the developers have a potentially solid game at the most base level.  HOWEVER, the design decisions are just non-sensical…

+You can only access the DPS meter if you are in a pantheon/guild.  Why?
+Bizarre lock out period for certain pantheon related activities.  If you leave an inactive pantheon and move to another     one, you have to wait a week to run distortions…
+Extremely grindy advancement system in the form of “anomalies”, which are overtuned mobs that you fght over and over and over and over and over…

There are many other examples…in any case, it’s a real shame, because the core game is really fin, and once you unlock a class you enjoy, it is a LOT of fun tweaking it…

Superbrak
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Superbrak

Lights_andMusic It’s a pretty game with above average gameplay… held back by bizarre design choices that most folks cant get their head around.
Confusing “prestige” leveling system that has caused many beginners to gimp their character.
+
No alts. You get one character. EVER. To the best of my knowledge you cannot even delete them at this time.
+
It’s really, really grindy, with entire character classes (more interesting ones to boot) locked behind weeks of grinding (unless you plan it out ahead of time)
I love the setting and concept, but man… I’m really disappointed by their design decisions. I keep looking at articles for an update that shows the devs changing something meaningful to bring me back.

Lights_andMusic
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Lights_andMusic

I’d like to see some MOP editorial coverage of this game – I feel like we got a “first glance” article way back when, but it doesnt seem like anyone is actively covering it.  I’m not saying there needs to be a dedicated column or anything, I’d just be curious to know how people feel about the game now that it’s been out and updated a few times

Pashgan
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Pashgan

GameTaco Pashgan Even with money injections a player still need 20+ hours (whole weekend) to gain all tokens required for progression – it’s not realistic for a person with 40 hours job and some social interactions. Those wallet champions are unemployed.

grumpyoldcat
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grumpyoldcat

I swear, every time I see an update for this game, the compulsion isn’t to crawl back…it’s to run away.  Far away.

GameTaco
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GameTaco

Pashgan  A more accurate comparison is that if you just spend the money you make by working 40 hours weekly on Skyforge, you might be there by now :V
That feel when I just made it to 150k and feel all accomplished and ready to tackle the revised Mechanoid avatar, while active PvPers preparing for the wars are now 200-220k

Pashgan
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Pashgan

If you treat Skyforge like a job and play 40 hours weekly (without money injections) 190k prestige will take ~7-8 months to gain. This zone is a bit too ambitious for a game where average player complete 20 instances before quitting (that takes 10 hours) and only 2% make it to classes which requires 4+ weeks to open.

TL;DR Articles about Warframe would be more interesting (and popular).