WoW Legion aims to flatten the PvP gear curve

    
184

Last night, Blizzard posted a dev blog to explain just how World of Warcraft Legion plans to drive a wrecking ball into the game’s existing PvP paradigm.

For starters, honor and conquest currencies are being replaced with honor points akin to experience points and awards on the new honor track, all the way up to 50, at which point you can “prestige” — that is, start over at level 1 and increase your prestige level and rack up some cosmetics. Awards include honor talents that work only in PvP.

Gear, on the other hand, will no longer matter, aside from a “small modifier based on your average item level” because you know they just couldn’t let that go.

“As soon as you zone into a PvP instance, the stats on your gear will be nullified, and you’ll be given a pre-determined set of stats that’s uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated.”

This also means PvP gear is going away as a thing to grind for. So basically it’s close to what Guild Wars 2 does, and it’s what Blizzard has been hinting at off and on since it first introduced arenas back in Burning Crusade.

As far as Legion’s PvP seasons are concerned, expect shorter ones, and expect to never need to swap sides again. “In Legion, we’ll be handing out end-of-season PvP awards separately to the top percentages of players in each faction, instead of in relation to the overall player base,” writes Blizz. “That means that, even if you believe one faction to have an advantage over the other, you can still play the one you want to, without having to worry about losing your shot at Gladiator.”

Legion’s alpha will be on hold throughout the holiday. There’s no word yet on the beta announced for this year at Gamescom and BlizzCon.

In other WoW news, CM Lore has announced a fresh wave of bot bannings. “Cheating of any form will not be tolerated,” he writes. Be good to each other.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Despair
Guest
Despair

MorpayneRADIO If only WoW’s combat system promoted skill but it doesnt. It’s a combat system built around luck (rng rolls) and gear.

kizzokizzatta
Guest
kizzokizzatta

Guys they mentioned gear will still be obtained by doing pvp, just not bought with honor/conquest points. Apparently, what you get is pve gear, since pvp-specific gear will be gone. That means you can pvp for gear, then go do a dungeon/raid wearing the same gear! How is this not good news to some of you folks?

SyrionDeathwalker
Guest
SyrionDeathwalker

I wouldn’t know, I don’t PVE.

Smiggins
Guest
Smiggins

As long as you’re an equal offender.
Not my cup of tea. Too much like an action game. I like building the power of my character.

Estranged
Guest
Estranged

@Smiggins countering ranged vs melee vs healing vs crowd control is what makes group play variable and interesting in MMO combat, in my opinion.

Smiggins
Guest
Smiggins

Thus reminds me of trophies for “participation”

Estranged
Guest
Estranged

@Smiggins absolutely! I think a trinket and weapon oriented towards tanking, healing or dps would be enough, at the most. Same goes for PvP.

Estranged
Guest
Estranged

@Boardwalker I felt dirty destroying a new max level in greens or blues. No salt from me other than I want a fair fight. Would rather lose a fair fight than win a lopsided encounter.
No problem, my friend, we just see it differently.
Obtaining the gear is fairly easy in most games. Just would like to remove that facade.
Don’t assume, sounds like we both like the fight more than the result.

Boardwalker
Guest
Boardwalker

paragonlostinspace SoMuchMass I don’t have “long queue times” in SWTOR. What server are you on? I also enjoy the warzones and haven’t encountered buggy mechanics that would affect my enjoyment. Can you elaborate?

Boardwalker
Guest
Boardwalker

Estranged You and I view pvp differently. When I face a superior opponent, whether that opponent is superior because of gear or skill, I take my experience as incentive to 1) get better gear, and/or 2) improve my skill. I don’t take my experience as a manifesto for taking away the ability to progress a character through pvp.
I PUG pvp all the time. I also run in premade groups with friends. I enjoy both. To me, your view of pvp is sounding more and more like sour grapes–you lost in pvp to someone with better gear, and instead of trying to get better gear yourself, you want to remove that gear from someone else. 
If I wanted to change the mechanics and progression of a game every time I lost in pvp, I’d spend most of my time posting / complaining and very little time actually playing.