The Daily Grind: What MMO is never ever gonna launch?

    
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I have a bad feeling about some of the MMOs and pseudo-MMOs we have on the way in 2016.

The Division? That thing has been delayed so many times it’s a punchline.

Pathfinder Online? They needed two million bucks to rise above the three-man maintenance mode their budget deficit affords them.

The Repopulation? No one’s happy about the HeroEngine delay.

And then there’s EverQuest Next. The silence is terrifying.

I’d like to be wrong on every count. This genre needs the games. But what MMO has you the most worried? What MMO is never ever gonna launch?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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GoJammit
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GoJammit

Took about as much thought as yours.

Sythalin
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Sythalin

Wow. You actually took to time to post that highly thought out and clearly original reply to a post made 9 days ago?
Hope it made you feel tingly down below because unlike my post, which anyone with any degree of intelligence could sell was joke, your response is only calling itself out.
P.S. By the way, only 12 yr. olds “use “herp derp” still so I think that pretty much explains the reply in the first place, but meh. I’m bored so I replied.

GleefulGrognard
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GleefulGrognard

Sythalin Herp derp 10/10 dumbest comment

AsrielDreemurr
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AsrielDreemurr

Qarran Rumm Either that or it was a one time flub. You know how these company’s tend to be after all.

Evelmike
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Evelmike

I can say I was in it. Just can’t share info or media.

AsrielDreemurr
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AsrielDreemurr

Evelmike arent you under NDA with the divison? you shouldnt be talking about it…lol.

zeropride
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zeropride

Zariarn The sad part is no one will ever be able to play in that awesome looking game world. Thats where 99% of MMORPGs fail and it looks like they absolutely nailed it.

Emmanuel Carabott
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Emmanuel Carabott

SallyBowls1 Emmanuel Carabott I dont totally disagree, Investment firms do sometimes buy failing companies with the intention of turning a profit even though said companies have no compelling products. They generally do that by first restructuring the company into a profitble entity. This generally means cutting jobs unfortunately an thats something that we saw happen. Second step is cutting the company into small chunks and selling those off. Selling the individual pieces together with now they’re operating at a better margin then what was bought initially will generally turn a profit. We havent seen that happen here. As for living off modest profits thats not something investment firms generally do really. Thing is to buy these companies you need to have millions in liquid cash. We know that Colombus Nova own $15B worth of assets. 
That means that these guys could find a guaranteed investment that pays say 5% interest and get $750M per year essentially risk free. These kind of entities are not in this for modest profits, they’re in it to increase their wealth exponentially.

Emmanuel Carabott
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Emmanuel Carabott

An Overabundance of Cats Emmanuel Carabott While I’d love that to be true plenty of indications thats not really the case. If EQ/2 were so successful Sony would not have sold SOE off. They wouldnt have had layoffs and I mean prior to the whole daybreak saga. Are they loosing money? well hopefully not but I doubt they’re money printing factories. 

Absolute silence is a strategy decision. It may be the correct decision it may be the wrong decision but personally I very much doubt much success hinges on it. In fact if anything the biggest mistake SOE did is announce NEXT that early. I mean they had essentially nothing to show except some concepts. Granted EQ Next got restarted a few times but when they told us about it they had essentially just started that iteration. We all know you dont finish an MMO in a couple of years, it takes 4-5 years at least. we’re right about the 1/2 way mark not close to the end right now most likey and there is no way to keep the hype going for 5 years. So while speaking that early was a bad move, the current radio silence might actually work in their favor. If they start the hype machine a few months before the actual release they may relight that extinguished flame while had they tried to keep the hype going for the whole 5 years the flame would have long been extinguished by release. 

I do agree with you that the loose of Storybricks is a bad blow for the project though. Then again as far as I know the storybricks team played more of a consultancy role then actual development ergo its too early to write all the emergent gameplay that was planned off just yet. 

I doubt they;ll be able to make it mobile friendly without a complete engine rewrite. Their voxel to polygon system is way to heavy for mobile devices. Even Landmark which has relatively small zones compared with what Next should have is 64 bit only with at least 4GB of ram though 8 are recommended. It also requires a minimum of 1GB video memory. How many mobile devices can meet such requirements? and again note we’re talking about the small brother here, no doubt EQ Next requirements will be much heavier. 

If they are indeed doing so badly I dont personally see mobile as an option, they’ll simply abandon the project. But then again the investors knew all this when they did the buy. Why would they go with it if they believed EQ Next is a bust?

Emmanuel Carabott
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Emmanuel Carabott

thatchefdude Emmanuel Carabott I am not sure what point you’re trying to make here. Do you feel by any chance that Asian developers dont care if they spent over 4 years working on a game that never gets released (assuming radio silence actually means you’re not going to release your product?) 

cause pretty sure, job security and business success is a universe concept that transcends race and culture.