If and when The Division releases, expect to find a game that’s just as driven by its gear as, say, Destiny. In a brief interview with IGN, Massive Associate Creative Director Julian Gerighty affirmed that most of the RPG mechanics will revolve around the weapons and armor you carry.
“The key to our RPG experience are the choices around weapons, skills, talents and mods,” he noted. “Do you want to build yourself out as a particularly lethal long range sniper agent who is able to push forward in that one challenging late game mission or are you going to step in the shoes of a healer with your group to make sure that your entire squad makes it?”
Gerighty touted several aspects of The Division’s experience, including dynamic weather, an open-ended storytelling system, the player’s base of operations, and the Dark Zone’s PvP. The team also put out a podcast that discussed the different interlocking systems and what players will be doing in the endgame. Check out a video summary of the highlights of this podcast after the break.