Final Fantasy XIV talks about future content in its next patches while planning another fan festival

    
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Lizard laugh.
It’s going to be a little while until Final Fantasy XIV players can enjoy the content of patch 3.2, but producer and director Naoki Yoshida has already begun previewing it for fans. Or discussing it, at least. The most recent Letter from the Producer LIVE covered the upcoming two new dungeons as well as upcoming PvP “seasons” and new tiers of difficulty for high-end progression content. There are even plans about what will be done in patch 3.3 – new housing space and new styles of housing are on the way.

In all likelihood, both of those patches will be out and playable before the game hosts its second fan festival tour next year. Yes, they’re coming back and visiting all three of the game’s major regions, with the US fan fest kicking off in October, the Japanese fan fest in December, and the European fan fest in February of 2017. That’s some way away, but it means that players should have plenty to look forward to for pretty much all of 2016, now.

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Vexia
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Vexia

Eamil Vexia No overmelding = a huge sigh of relief on my part. Thank you for sharing this info!

Eamil
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Eamil

Vexia 
Regarding materia, they mentioned that was the reason they made materia available through Diadem. At least the tomestone gear can’t be overmelded so you won’t have to worry about RNG on top of that.

Drivendawn
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Drivendawn

AtlasRyker starcallerasterei Like what kind of formula per say? Just wondering because I see this talk plenty with no feed back.

Drivendawn
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Drivendawn

You can’t please everyone so even if some of you get everything you want in the coming months, other people will replace you here and on the OF because they aren’t happy. (shrugs)

AtlasRyker
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AtlasRyker

Vexia Whatever they build will be based on the more grind style that you can never imagine. That’s how it’s builded the game.
Materia it’s fucking painfull to craft, if they are really thinking to make Materia mandatory, pretty sure I will quit the game forever.

AtlasRyker
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AtlasRyker

starcallerasterei Ah… you know? Someone will say something like… “this is only your opinon”.

Meanwhile game is fucking burning people, as I said earlier. I’m coming from one of the most populated EU servers and game isn’t doing well for raiding scene.

You people just don’t understand, FFXIV it’s great, 3.0 it’s just bad.

They destroyed what they build before with  2.X series just to repleace it with new content, and it’s pretty boring one. The game had become more grindish than ever, farm farm farm farm farm farm every single day your daily dungeon, your daily quest, your daily whatever daily, but just in order be replaced with new skinned content formula, and then rinse and repeat. Every.Fucking.Single.Day.

Diadems it’s a good example that sandbox content can work, just they make a mess, but maybe in 3.0 will fix that content, I hope so. Dungeon stuff it’s pretty meaningless and boring content in order to cap your currency, this kind of game style won’t work forever Yoshi, start to build a new formula.

starcallerasterei
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starcallerasterei

So there’s only going to be 2 dungeons again? That alone says a whole lot to me.

I was running one of the most popular LS’s on one of the more populated servers, but its now dwindeled down to only 10-20 people online at a time, most of whom are afk. Because everyone is just bored of the game. Ive basically only been logging in each day to reactivate FC buffs, maybe try to chat to people a little bit, then go off to play something else. I think Yoshi did an amazing job revitalizing FFXIV but it feels like, particularly with the 3.0 cycle, we dont actually get any MORE content, we just replace it. Each new patch makes the last patch’s content obsolete, and 3.1 especially, feels like it has less than before.

We get 2 dungeons to farm over and over for tomestones. We have alex normal that isnt that worthwhile anymore, and alex savage which was too hard for the vast majority of players (so Im glad they’re adjusting the difficulty). There’s void ark which you do once a week for a drop, which is annoying as hell since you have to put up with up to 23 randoms. Crafting and gathering scrips is ridiculous, I think some people worked out it will take a year to get all the stuff you need from that- and crafting is more or less pointless anyway.

Anima weapons- oh boy another grind. Its good to have an alternative to savage but I think by this point a lot of the people who have lost interest are even more turned off the game by the prospect of grinding out a whole new relic. At least in 2.0 the relic questline felt fun. Diadem? It was a great concept, even if it werent thought through very well. It was the community that turned the expectations into ‘stand in one place and kill the same mob over and over until bosses spawn’, and that…isnt so enjoyable either.

I want to enjoy this game still, but its making it really hard, particularly in comparison to it’s predecessor FFXI who’s managed to make everything easier but still enjoyable for its end (and didn’t replace all its content every patch). Heck, I went back to that and I feel like its easier to find someone to talk to who isnt afk there than in XIV.

FreyrPrime
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FreyrPrime

Vexia
i was personally fine with the difficulty of A3S. It took my static a LOOONG time to get our clear only to have it made completely irrelevant by Diadem and Void Ark. I know that odd patches always include catch up mechanics, but giving everyone practically free 210 was a real slap in the face to the raiding community.
I know.. I know.. Why do I deserve to be a special snowflake? Well, maybe it’s unfair, but I dumped dozens and dozens of hours into the latter half of Alexander Savage, and have nothing to show for it.
The acknowledgement that Savage needs better rewards is a real step in the right direction as far as I’m concerned. I don’t want a massive ilevel disparity. If everyone is running around at 210, then Gordian gear should have been 215.

FreyrPrime
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FreyrPrime

AtlasRyker shaw sbst

I’m just curious.. Did you actually kill A3S/A4S or are you just complaining?
Those two fights rank among some of the hardest raid content I’ve ever experienced. Up to and including Pre-Nerf Kael’thas, Muru, Zero Light Yogg, and HM-Ragnaros. The fights are incredibly unforgiving, requiring a level of personal responsibility I’ve only seen a handful of times.
If you’ve cleared them, then more power to you, but I honestly can’t see why anyone would complain about these two excellently crafted encounters.

CthulhuDawg
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CthulhuDawg

Samurai.