The Elder Scrolls Online looks back on the progress of 2015

    
41
We slightly fixed our stuff mostly at the end!

The end of the year is the perfect time to look back over the previous 12 months, decide that they were terrible, and vow to never make those mistakes again before plunging right into making new and exciting mistakes next year. The Elder Scrolls Online team isn’t leaving that process to the wayside but is hopefully going to skip the last bit as a recent post on the official site covers the progress of the game through the year.

Buy-to-play conversions and console launches both happened this year, as did the major updates to include the game’s Justice system along with the Imperial City and Orsinium. And next year? Well, the Dark Brotherhood and the Thieves Guild are both on deck for release early in 2016, but beyond that players will just have to wait and see. Possibly while looking back at their own decisions over the past year.

newest oldest most liked
Subscribe to:
wild_abyss
Guest
wild_abyss

Theo454 No polearms is way up there on the list of reasons ESO’s only my “one every few months” game. :(

Matso
Guest
Matso

Wild_Phil Robert80 Wratts mmonerd I prefer the gate the B2P model puts up aswell. Less idiots who dont care about their account screwing about.

Gas Chamber Gerhan
Guest
Gas Chamber Gerhan

With the way ZoS handles shit there’s no way I’d ever consider returning to this, much less spending any money on it.  Everything from ignoring their tester input during alpha / beta because it wasn’t what they wanted to hear, to openly acknowledging certain things are unintended exploits(animation cancelling) and instead of fixing it, excusing its existence as being “to hard to fix” and leaving it in the game.  Broken promises about (among many other things) the removal of vet levels, while tacking on an additional grind (champ levels), overnerfing the crap out of certain things caving in to whining rather then addressing actual problems…

The list goes on and on, sadly due to the games “Elder scrolls” tag people will still play it regardless of how poorly managed the game is, which saddens me because it means ZoS pretty much has free reign to shit all over their players all they want without having to worry much.

Theo454
Guest
Theo454

I have to say, there were several things that bothered me about this game, and sadly it looks as if they have no intentions of solving these problems. Some more than others. If those problems were solved, I’d be a big fan of the game and spend a lot of time there. The first problem I had was, no auction house. Just seemed like a dumb idea(or laziness) to not include it. No Spears or Polearm(Halberds, etc.) weapons, even though you can see NPC’s sparring with spears in the game. So the animations and art for spears exist in the game, then why the heck can’t they allow players to use them? No ability to craft magical jewelry but magical jewelry drops as loot. How hard could it be to implement it? And the big problem I have is this…http://forums.elderscrollsonline.com/en/discussion/231468/a-desperate-plea-for-zos-please-remove-animation-cancelling

xk_tweets
Guest
xk_tweets

Damonvile xk_tweets Thanks!

Damonvile
Guest
Damonvile

xk_tweets This game has very little in common with the single player RPGs. and is very solo friendly. I would think not being a fan of the past games would be an advantage when it comes to ESO.

xk_tweets
Guest
xk_tweets

An admittedly dumb question for people who have played this…

Would someone who prefers PVE (and predominantly solo PVE) in his MMOS, and didn’t really love any of Bethesda’s single-player RPGs (since Morrowind, anyway), find stuff to like in this game?

I keep waffling on whether or not to buy it and check it out.

MikedotFoster
Guest
MikedotFoster

shadowblender  Look, layoffs suck, but this is a bit unfair. From what I understand it was all support folks, and if there isn’t a large enough player pop to require that many support folks, that’s just the way it goes. Blizz did the same thing (to the tune of about 1,000 people) on WoW, and I think Motiga just did a similar thing with publishing people (people not working on the game itself, basically).
There’s probably an argument to be made about the $1 million prize and its efficacy, but spending it to pay a bunch of people with nothing to actually do probably isn’t the one.
Of course, that’s assuming the game doesn’t need that many support people, and that it was indeed all support people affected.

Carthoris
Guest
Carthoris

I should probably let it go, but I’m still waiting on a way to transfer from PC to PS4. The fact that I bought the game *ten months* before the console release but can’t transfer because I didn’t buy it a month earlier is fucking insane.

Wild_Phil
Guest
Wild_Phil

Koshelkin Karl_Hungus Well, they were open and transparent about everything they were doing for a good year before the console release.