World of Warships adds 1940s New York port and anime ships

    
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Nothing like an end-of-the-year patch to herd players away from pesky holiday parties and familial bonding and back toward the games that love them so much more! This week World of Warships blazed ahead with Update 0.5.2, cramming a ton of content into the game for those last few days of 2015.

The patch kicks off by opening up a 1940s New York harbor, complete with fireworks and era landmarks. Players can now sell modules packaged together with ships, fight on two new maps (including the Atlantic), permanent camouflage, a port for low-performance computers, and a special Japanese port through which players can access missions and ships from the anime Arpeggio of Blue Steel -Ars Nova-.

Read up on the patch notes on the site and check out the features highlight video after the break.

Source: Patch notes. Thanks to ThatLanteshGuy for the tip!
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melissaheather
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melissaheather

Wakkander the deal is that most of the maps are a cluster of islands just tall enough that a ship can hide behind, so you have barriers in strategic places that give destroyers a fighting chance to approach a cruiser or battleship to get within torpedo range, and you can employ various naval strategies that actually do work.    In a lower tier match i was highly amused to see an impromptu “ships of the line” strategy form with my team.  We encircled our foes and cut them to pieces with gunfire from all around them.

melissaheather
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melissaheather

I really enjoy this game.   People can warble on about accuracy and balance till they are blue in the face, but my reply is they are seriously overthinking things here.  It’s a GAME and it’s FUN. 
For starters, the graphics are excellent.  I play it at 1440p and the level of detail is astonishing.   The historical value of these ship recreations shouldn’t be overlooked.

Destroyers have a really awesome role.  You lay down smoke screens to hide your fleet.  You make daring raids close to big ships to unleash devastating torpedo attacks.  They do like 6000HP of damage each.  It’s extremely satisfying to see a large cruiser or battleship take 2 or 3 of them broadside, it’s breathtaking to see it destroyed and sunk from that salvo.   It’s also highly satisfying to watch the ship that just destroyed you with a volley of cannon fire be sunk by the torpedoes you launched before your death.

Cruisers and Battleships are awe-inspiring as you get higher in the tech trees, the guns become simply enormous meteor showers of death that you can rain down on your enemies.   The guns on my still lower-mid tier battleship are deafening in 5.1 surround sound, and seeing the destruction that they cause when you hit your target is awesome to behold.   You feel like you’re a titan out there slugging it out with mere mortals.

Aircraft Carriers require some RTS skills, not only do you have to keep your ship out of harm’s way, but you have to manage your torpedo and fighter plane missions.   Torpedo bombers can be the X factor in a match and you can just annihilate the big ships, but only if you make your attack run just right, and only if your squadron doesn’t take too much enemy fire on the way in.  Do you send your fighters as escorts?  Do you pre-empt the enemy fighter group patrolling whilst your torpedo bombers take the back way?  Do you send your fighters after the enemy’s torpedo bombers and perhaps save your own (or a team-mate’s) ship?
When your ship goes down, the sinking animations are varied, wondrous, and like having your own little Titanic movie.
Bottom line: The game is fun.  Don’t overthink it.   Just enjoy it for what it is.   They pulled off something people said was impossible.

Wakkander
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Wakkander

I see a lot of discussion about balance, but I am bewildered on how balance is even possible in this game if they are trying to be even somewhat historically accurate. I like the idea, big fan of ship battles in most games, but I just could never get into how this could possibly work.

Gottphoenix
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Gottphoenix

nynjasquirrel LordSolarMacharius I looked in his comments and immediately saw a post of him defending derek smart. Could be one of his cronies. Either way, not worth our time.

nynjasquirrel
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nynjasquirrel

LordSolarMacharius “Troubling to anyone from NA who might seriously look at this game, Wargaming does not listen to the NA community about anything.” I’m sorry to burst your bubble but America isn’t the centre of the universe. Why would WG listen to the NA community over the others, the Russian and European servers see exponentially higher numbers of players, look at WoT for instance, you can many many times more players concurrently than the US. You don’t see NA developers saying ‘let’s ignore our large, native US playerbase and listen to this tiny percentage of players from Russia’, so why should the opposite apply?

LordSolarMacharius
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LordSolarMacharius

To anyone seriously considering playing this game, you need to know going in that the game is about as balanced as a one-legged drunken monkey carrying a 100lb dumbbell on a tightrope in a gale. Carriers  as a whole are so nerfed that almost no one plays them except for the few that are still playable and the completely overpowered Midway which they refuse to nerf. They seem unable to find a proper balance between the other ship types and as a result they make massive swings in balance between making certain ships ridiculously overpowered and others being beaten to death with the nerf bat.

Troubling to anyone from NA who might seriously look at this game, Wargaming does not listen to the NA community about anything. We are ignored. Nothing constructive on the forums is listened to. The CMs only reply to nonsense fluff threads if they say anything at all. Until very recently, we relied on people translating the Russian patchnotes for us and posting them on the game forums or on reddit. Yes, that’s how bad it was. 

NA premium shop forces people to buy overpriced bundles for premium ships, while the same ships are sold on other servers by themselves and at a much cheaper price. Also, the high tier economy in the game is broken. Even with premium, you will lose credits on most ships after Tier 8 and it’s even possible at Tier 8. 

Most troubling of all, the game also continues to bleed players at an alarming rate. Peak player population is down 45% from OBT levels and keeps falling.

People saying how the inclusion of anime is a good thing and you can toggle the ships…blah blah blah are also failing to mention that this extends far beyond just skins, which have been accessible via modpacks for a while now. It’s going to include special missions, captains, ships and other stuff. Valuable resources tied up which most of the population don’t want. Only a fraction of the people playing this game are anime fans. For instance, instead of getting the Royal Navy, we get anime, and that’s how many people see it. As a result, there is outright hostility between the anime fans and the people who came to play a semi-historically accurate wargame on the forums and on reddit. It’s not pretty.

alexhurlbut
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alexhurlbut

skoryy johnmynard Lexington hmmmm a Professor type who look a young woman :)

skoryy
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skoryy

johnmynard skoryy Who are all represented as teenage (or younger) Japanese girls. So, yes, I do mean waifu.

(I’d pay for a series about the Warspite being a badass battle grandma, though.)

Necro Mage
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Necro Mage

Woohoo!
I love the Arpeggio of Blue Steel ships!
I also appreciate that if people don’t want to see the anime ships, they can just not activate that option.
Good job all around!

RaulAnthonyGonzalez
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RaulAnthonyGonzalez

omg I have a reason to play now!! Blue steel love that anime :P