Life is Feudal implements weather patch, is ‘hard at work’ on MMORPG

    
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Indie sandbox Life is Feudal has just pushed live a patch that will bring terrible weather and back-breaking snow-shoveling work to players of the game. You’re welcome.

Weather and seasons aren’t just for show in Life is Feudal: Your Own. While rainy days are great for tree growth, livestock prefer the warmth of sunshine, and the perfect mix of both weather conditions can double or even triple crop yields.

Who doesn’t love a good snowball fight? Of course, snow comes with a few complications of its own. If left to accumulate, snow will not only slow you down on roadways (removing the associated speed bonus), it can eventually smother your fields and destroy your crops.

BITBOX further says it is “hard at work” on the MMORPG version of Life is Feudal, which is planned to “allow 10,000+ players to physically shape a massive, persistent world.”

The weather video and a MMORPG-related infographic are below.

infographics

Source: Press release
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milosanx
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milosanx

I’d really like this to be a Wurm Online 2.0, but it already falls short on many aspects, eg Prefab housing, an action bar to open pretty much everything, very unnatural digging and mining mechanics. It dones look great though. I do have the game and will keep an eye on it.

Damonvile
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Damonvile

ScottRondeau Funny how much salt the real world can add to our posts some days :)

ScottRondeau
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ScottRondeau

I had just come in from shoveling snow when I wrote that, so I may have been a little biased.

Robert80
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Robert80

MaxSand Robert80 ScottRondeau  Yeah, I know.  I thought about snarky comments related to WoW or GW2 bashing… but decided I’d rather not sink so low!

Robert80
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Robert80

Oyjord  If you want a game focused on slowly building things with other people, having a community that actually has to interact and work together, like what fighting you will be doing to be more of a realistic hitbox affair, and don’t mind that things take a lot of time and that their isn’t a lot of fighting (in fact, getting hurt means quite a bit of downtime in general)… then you will potentially like this game.
Simply put, it aims to focus on making communities and trading important.  You can only acquire your stuff through crafting it, trading, or banditry (which has downtime that makes wounds look like a mild inconvenience, along with some other issues.)  Limited resources will be spawned in areas, and you will have to trade for something generally in the MMO version.  It is full loot, with downtime related penalties for characters engaging in looting and crime.  However, your stuff isn’t really going to be all that hard to replace if you are in a decent sized group (basic weaponry and armor is super easy with 10-20 people, and even advanced items don’t take all that much more work when tasks are split up nicely.)  Even the simpler items work effectively for tasks and combat, so it isn’t like you need your very fancy best stuff all the time (in fact, items don’t have much for stats like you are used to seeing.  Instead armor and weapons just have tiny upgrades to damage and durability from better materials and craftsmanship… including the quality of the workshop used.  Similarly tools have the same benefits from the same sources.)
The monetization is fairly cool, with buy to play and a per character fee (every character will cost a small amount to move from the starter island of limbo to the mainland in the MMO version.)  Alts are, well, almost a waste of time.  There are a few benefits, but the simple fact is it is just better to have somebody else offer you a hand, or to trade out one skill or stat for another in game (every skill levels when being used unless locked or on demote, and when in demote lowers so you can raise another if you are capped.)  In short, alts just aren’t efficient.  There are a few other purchases one can make (living in the NPC town for example) but they don’t really make or break the game (plans are for the resources on those plots to be very limited, and as such players with such plots will be heavily trade dependent.)
It does have a religious theme to it associated with Christianity, so if that bugs you in a game you may want to pass.
*There are a lot of systems I cannot comment on, because they will change with the MMO version, such as guilds and claim mechanics that will change.  It really just depends what you are looking for in a game, and if the above sounds cool you’ll probably enjoy it with others!*

MaxSand
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MaxSand

Robert80 ScottRondeau Just had to let us know he was a…….special snowflake……..sorry. Don’t you know, randoms on the internet’s opinion on games they have no interest in is literally all that matters.

schlag sweetleaf
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schlag sweetleaf
ClassicCrime
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ClassicCrime

I really like how the makers of this game had a goal, knew what they wanted, knew not everyone would like what they were making, and have just continued to make and expand on that idea without trying to water it down to grab a larger crowd. Shoveling snow is probably a large, slow job in this game, and i really wouldn’t expect anything else from life is feudal lol

Oyjord
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Oyjord

I’m curious what others think of this game. It seems to have oodles of potential, but I don’t want to pull the trigger on it till some informed consensus begins to form around it from actual players.

Robert80
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Robert80

ScottRondeau  It’s a game aimed at people wanting a more realistic niche MMO.  This fits their audience.  Interestingly, I’ve actually build a fort out of snow up in the mountains, with a few logs from trees to make a doorway with (since building on snow doesn’t work!)  So… yep, fun with shoveling snow.  XD
Anyway, we got that you don’t like grinding anything, so great, you know this isn’t a game made for your interests!  Glad you know!