Shards Online adds referral options and details player-run merchants

    
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If you know the difference between this and your head, you're in a good place.

Have you wanted your friends to join you in Shards Online? You’ve got an extra tool for making that happen with the addition of the game’s referral system. If you share your referral link and someone pledges to support the game with that link, you’ll earn loyalty points that can be exchanged for items on official servers, meaning that you get both your friend in the game and exclusive stuff besides.

That doesn’t help much if you’re actually in the game, of course, but the newsletter announcing the referral program also includes details on the upcoming player-run merchants. These merchants are the first form of the game’s hireling system, serving as NPCs hired by the player to perform the task of selling things. In the future, you can even use these merchants to seek specific items for purchase from others; the first implementation of the system will just allow you to set prices, change the merchant’s appearance, and then get back to adventuring while said merchant handles all of the mercantile business.

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bensku
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bensku

For somereason I always notice newsletters from MOP even thought I’m a founder…

FunkyCold
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FunkyCold

dorn2 Hey thanks for the reply. Money is not an issue its just that I’ve backed some ugly games: 

Firefall (which I still love the combat but it breaks my heart to play it), Greedmonger (lol why did I back that), Neosland, Early access Archage, Shroud of the Avatar, Repopulation…. 

The combination of that train wreck is that I don’t mind spending money on good games but I’m not into wasting it any more on unfinished ones. Having said all that my quest for a UO replacement can make me gullible again!

dorn2
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dorn2

FunkyCold 
I don’t know about your money situation but sadly this is it for UO style games.   If you want a decent MMO sandbox this is the only company even attempting to make a proper one.  You should back it.  This is exactly the sort of thing crowdfunding is for.  Maybe you won’t get a good product out of it.  You’ll prove though that people are willing to pay money for this sort of thing.
Just look at Double Fine’s kickstarter.  The end product is lacking for a lot of people.  That thing started a craze in adventure games though and now people are getting a lot more of what they want.

FunkyCold
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FunkyCold

I would hate to curse this game but I think it could be my last hope for a decent sandbox MMO this year… I’m holding off backing it before a lot more is developed so I don’t ruin it for myself. Please be good!