The first Black Desert beta test has happened, and the developers are taking in feedback and making changes. What does that mean? Well… change, obviously. The first set of changes being shown to players is a set of shifts to the game’s current party systems. Players previously felt like there was too much of a penalty for forming groups and killing stronger enemies, so the experience rates have been adjusted to make players feel more rewarded for grouping and taking down powerful opponents.
The energy system has also been changed somewhat. Processing materials in the North American version requires energy, which is a balance mechanism to avoid flooding the market, but it can really slow down play at lower levels. To avoid potential issues, Energy Potions are not going to be sold in the game’s cash shop, and a new system is being explored to allow players to store and resell energy. The net effect should be beneficial for both lower-level players and higher-level ones, as well as keeping the overall environment more balanced.