H1Z1 shows off damage states and new zombie design

    
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Visuals and animations can make or break an MMO for many, so it’s important that the art team not be lollygagging around when there’s so much to do on an upcoming title. Daybreak’s art crew put together a new video to show off its progress in H1Z1 over the past month, including new emotes, a creepy straightjacket zombie, armor concept art, and demonstrations of various damage states of in-game vehicles.

Give the art video a watch after the jump!

Source: YouTube
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1radicaldreamer
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1radicaldreamer

In my opinion, the map needs to be bigger and quickly…it’s too small and at times feels like a normal shooter.  Death doesn’t mean much of anything in the game, yet so some of the key mechanics of a survival game like this aren’t really there yet…no real reason to communicate, instead of just kill the other person.  Much more polished than that garbage heap of a game called DayZ though, I still can’t believe it’s so popular when it’s such a clunky mess.  I guess the genre still has potential.

Damonvile
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Damonvile

agemyth Damonvile A Dad Supreme So the other games make nothing and are just a drain on daybreak. With out it they’d all shut down ? That doesn’t seem like a good way to run a business.

Comparing ARK to H1Z1, ARK is at 14 mil for the year, h1z1 at 33. There’s a huge gap in the amount of development those two games are getting and the one making almost double is way behind. It’s an early access title. If the real reason it’s getting almost no development is because they’re keeping dead games afloat and working on something else with that money….that’s a pretty inexcusable use of the early access system.

You don’t sell a party finished game, to fund an even less developed game. If people are actually happy about them doing this then fans really are idiots and deserve the shit games they’re getting.

agemyth
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agemyth

Damonvile A Dad Supreme They probably spent a bunch of it paying for development and maintenance costs on the seven games they have and the teams behind them. That and investing in future content for all these games (especially EQN). $33 million is good for a $20 Early Access game, but it doesn’t exactly buy them the freedom a developer like Blizzard has.

agemyth
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agemyth

Those emotes are kinda weird, but I assume they cost money so buyers like special particle effects for that. More zombie types sounds good for the future of PVE, but I don’t particularly care for the straitjacket zombie concept. Does it get some kind of special power/ability because the former human was mentally ill? Is said zombie going to spawn randomly or can we expect an asylum building type to pop up in development soon?
Overall, it is good to see new stuff again for survival mode.

Damonvile
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Damonvile

A Dad Supreme What I find weird is the game did 33 million is sales last year on steam and…what have they done with that ?

A Dad Supreme
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A Dad Supreme

Just so weird seeing this as the Flagship game now for the previous SOE company.

Serrenity
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Serrenity

Sorenthaz Greaterdivinity I remember shelling out … maybe the middle tier package for Landmark?  I enjoyed it, but it just never really grabbed me.

karmamule
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karmamule

Cujo H BalsBigBrother Now I simply HAD to check it out…

…oh my…
…large thighs….
….fans self….

Time to go home, fire up Fallout 4, and put my beefy character back into his form-fitting Vault 111 outfit….

#MyTMIPostOfTheDay

Cujo H
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Cujo H

BalsBigBrother   There’s some tighty whitey action going on while I’m replying to your comment right now, buddy!

BalsBigBrother
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BalsBigBrother

You could have at least warned us that there was some tighty whitey action going on is this video  ><