Dark Age of Camelot temporarily disables its housing zones

    
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Ask any homeowner: The biggest headache is having to keep up with all of the things that keep breaking around the house. Broadsword knows this all too well, as it’s had to take Dark Age of Camelot’s housing system offline to fix some unspecified issues.

“As most of you know, we’ve had some issues with the housing zones and have had to disable them temporarily,” Producer John Thornhill posted. “We’ve been hard at work testing and re-testing our fix and still feel confident that we’ll be able to restore/fix the missing and incorrect housing data. However, after testing some more today, we’ve found some additional issues that need to be accounted for as well. These issues will take most of tomorrow to implement into our fix, which then needs to be tested some more.”

Thornhill said that the devs will be correcting the issue next week. To make it up to the playerbase, the team is extending both the Midwinter Event and RvR bonuses for a week or more and is looking into “additional compensation” for those affected.

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Mark Jacobs
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Mark Jacobs

CloakingDonkey Mark Jacobs Jack Pipsam LOL, thanks. In GOA’s defense, they did have some people that really did try hard/cared about their games. But, as per above and our KS, that’s why I promised our European Backers (and potential Backers) that we wouldn’t license Camelot Unchained to anybody in Europe. We will sink or swim together this time. :)

kimowar
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kimowar

CloakingDonkey Ppiper I still play and would guesstimate about 10k subs.

kimowar
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kimowar

CloakingDonkey CistaCista kimowar you no longer pay rent on them , ac had both open world houses and rooms, I don’t think anyone ever rented the rooms

CloakingDonkey
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CloakingDonkey

Mark Jacobs Jack Pipsam CloakingDonkey “…and a publishing deal with GOA (sorry) …”

hahaha we have forgiven you but we will never forget :P

Mark Jacobs
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Mark Jacobs

Jack Pipsam CloakingDonkey Actually, the running low on funds part is incorrect. It was the exact opposite. It’s why it took almost 5 years of back and forth between EA and Mythic before we reached a deal.  At the time Mythic was bought, we still had about 10M in cash, a deal for 7.5M on the table for partial Asian rights, and a publishing deal with GOA (sorry) which also was bringing in a lot of cash. Plus, we still had money coming in from Dark Age of Camelot subs. And, the price EA paid for Mythic was one of the highest M&A deals for the time based on both purchase price and price per employee. You don’t get that if your company is in financial trouble. :)

The reason that Mythic was bought by EA had nothing to do with a lack of funds but rather, we had investors, as well as the other co-founder, who wanted us to sell and I was outvoted and I was only a minority shareholder at the time.

CloakingDonkey
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CloakingDonkey

CistaCista CloakingDonkey kimowar it was pretty epic at the time. Of course it wasn’t as free form as UO but yeah in a 3D MMORPG it was revolutionary and the design is so clever and central to the game that housing remains an important part of the game’s economy to this day.

CistaCista
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CistaCista

CloakingDonkey CistaCista kimowar That’s awesome. I believe that mind of open-world house planning is a first for a 3D game, Asheron’s Call had a system where you rented some rooms or something.

Jack Pipsam
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Jack Pipsam

CloakingDonkey Jack Pipsam Well I played the beta of that Warhammer Moba (Wrath of Heroes) they were making and I enjoyed the heck out of it. They still had talent there for sure. I mean they had a free to play system for the MMO and half an expansion made, but none of it could see the light of day because EA lost the IP to SEGA.
Even if you looked at something as horrible as that Dungeon Keeper game, put aside the terrible business model/cookie-clicker gameplay.
The general aesthetic, presentation, audio and so forth was actually quite well done.
The Ultima mobile game they made which barely anyone touched, they put serious love and effort into the creation of that.
Mythic by the end didn’t have a lot of people left and very few resources, but if you looked closely at what they were producing they actually did were putting time and love into the smaller projects. 
The problem with Dark Age of Camelot was that is wasn’t their primary function any more, so it got left with little going on (although I guess they did that new player experience thing).
EA did close the studio and suck dry their original purpose, but from what I gathered if EA never bought Mythic then Mythic didn’t have much longer to last either as they were running low on funds without an owner.
I mean DAoC is still living on and EA is allowing Broadsword pretty much free reign over it despite having no obligation to do so, that’s gotta be worth something.

CloakingDonkey
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CloakingDonkey

Jack Pipsam you make it sound like there was anything left of Mythic after EA and Bioware were done with it =(

CloakingDonkey
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CloakingDonkey

Ppiper small team, one server, small offices… they don’t have much overhead and the game still requires a sub. 2-3k subs can probably carry the game and I do believe it still has more subs than that. I would still be subbed if part of it didn’t go to EA.