Elite Dangerous outlines its 2016 content rollout plans

    
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You might think it’s the year 2016, but for Elite Dangerous players, the calendar has ticked over to 3302 and brings the promise of more adventures and features.

In this week’s newsletter, Frontier outlined some of the content coming with the continuation of its Horizons expansion rollout. Players can expect to see a commander creator for their avatars, launch small craft from their larger ships for point defense, join with friends for a multi-crew experience, and enjoy deeper crafting and looting. The newsletter also took the time to expound upon minor factions with the goal of helping players in their quest to choose a particular one.

In other Elite Dangerous news, Massively reader and YouTuber Colin Ford took two of the new CQC fighters out for a test drive. You can see how these craft performed after the break!

Source: Newsletter. Thanks to Phoenix_Dfire for the tip!
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Defector1980
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Defector1980

_rived_ The way they’ve presented it in the past, I suspect you’ll just appear in one of the co-pilot seats.  From there, you’ll be able to access all the systems using neural link. I kind of doubt you’ll be able to walk around the ship. That’s all speculation though, as they haven’t really shown how that is going to work.

Defector1980
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Defector1980

PhoenixDfire rioinsignia MrEllis I was surprised at the price of the new season of content. It’s higher than I thought it would be. That being said, I happily paid it. They have to make money somehow. I could have already bought a Constellation in Star Citizen for the amount I’ve given Frontier, but I feel much better about Frontier’s payment model. They made it clear from the beginning this is how they would continue to develop the game.

And I suppose it’s in how you’re inclined to look at it. If you take the whole season into consideration, there’s a lot of value. It’s just the idea of paying for it all up front which seems weird to people, especially considering how little Horizon’s initially brought. Landing on planets is cool, but there’s not a lot to do yet.

  Elite surely has it’s problems, and they have a long way in terms of content and gameplay. Still, I’ve gotten a lot of enjoyment out of it, and I’ll continue to support them

PhoenixDfire
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PhoenixDfire

manthrax101 PhoenixDfire lapo chriskovo Tongle  Wow. Man. I’ve playing now for over 600 hrs, and I’m still enjoying. You know I think this game is not for you. Go play something else to calm you down. Walk away from the game if it get you THAT angry. or even go to the other side of the galaxy and expore the rage out of you.

CQC is very good for getting rid of that aggression you know. ;-)

manthrax101
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manthrax101

PhoenixDfire manthrax101 lapo chriskovo Tongle

The escape pod missions are a joke, go find a stranded pilot on any planet and bring his pod back. Maybe I would believe this fairy tale in space if I actually got a mission that said, go to planet XYZ and scan for a derelict ship and or crashed escape pods.

Instead you can randomly fly around any planet and find jettisoned escape pods, no crashed ship, no distress signal, just some random back water moon littered with escape pods for no reason whatsoever.

As for player groups banding together for powerplay. Ok so your faction took over a system then what? Lol all you did was just change who the majority faction is in power in that system.

Where is the rebellious populace that I must quell? Where is the other sides reinforcements?

This game HAS NO CONTENT that is what I am trying to tell you. It has all of the making and scaffolding, all of the locales, ships, and stations. But you telling me that I need to use my imagination to pretend that were playing “My little pony mmo in space”

Give us proper social tools to connect with other players

Give us something more then just “Kill XYZ, deliver XYZ, and find XYZ” How about missions that require multiple wings and or players, how about not just an hourly limit on said missions but arc style missions where it can take days and or weeks to finally complete.

Give me something else to do besides being able to land on a planet and shoot turrets and find escape pods, there is so much more that could be done, for example defending against a planetary assault and or landing force, or subjugating a rebellious populace by blowing their support structure on their moons to smithereens.

Give me the ability to trade supplies and or gear with other players

Give us the ability to bookmark systems we have visited, to set up waypoints in space, simple things that the Kool-Aid crowd keeps saying are not part of a normal MMO. ARE YOU KIDDING ME. @_@

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire MrEllis I backed it to the tune of £300 (is that $450?) originally, which gave me the lifetime pass, but even i think that frontier have made a rod for their own back with the asking price.I am a little concerned that the high price point will turn existing players away from the game. 

I agree with the fact $45 (£30) is a bit steep for Horizons when it was released, but a couple of updates down the line (say three to six months) it would seem to be better value for money. However, developing the game costs money and this is the way they’ve chosed to fund it.

GoJammit
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GoJammit

The vid is unrelated. Though it does show a nice CQC match with one of the newer ships. I know they mentioned walking being something they would do. I imagine it’s the only reason to bother with the creator of you are finally going to be able to move around. Then again, if you are able to look around the ship, you might see a face so it could just be for that.
I’m not concerned either way. I’ve finally gotten into Arena Commander PvP and having a blast. Really spent way more time doing that yesterday than I should have. I’ve even been active on the forums again.

DamnDirtyApe
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DamnDirtyApe

Tongle This is a smart decision.  I bought Horizons but even though I personally really enjoy SRV gameplay (scanning down and finding minerals and escape pods and such), I realize it is not really $45 worth of content for most people yet.  If you wait until later this year, you’d get the surface stuff + most of the other promised stuff that is coming (crafting and looting, avatars, multi-crew, fighter launching) all at a reduced price.

DamnDirtyApe
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DamnDirtyApe

manthrax101 lapo chriskovo Tongle They do have multi-tiered missions.  In fact, a lot of your criticism doesn’t really make sense.  There is persistence, I know because a group I follow have helped their minor faction take over several systems already.  There is even crafting, although it is currently limited to things like buffs, fuel, repairs, and ammo (sort of like alchemy in other MMOs).  And there are even news reports and battles for all of the powerplay factions (if you show up, you may even get to see and fight against some capital ships).

DamnDirtyApe
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DamnDirtyApe

Lateris lapo I was really excited by Rebel Galaxy and it checked nearly all of my boxes… and yet for some reason I grew really bored of it withing 5 hours or so of play and haven’t gone back to it.

rioinsignia
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rioinsignia

PhoenixDfire MrEllis As I paid more than $15 for the original game, the price seems like a kick in the teeth.  Especially given the content in it.  Of course, that’s just my opinion.