Buffs and nerfs are coming for Guild Wars 2’s classes

    
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Blinded by the X.

ArenaNet’s Karl McLain has a new Guild Wars 2 blog post today focused on the “high-level changes” on the way for the game’s classes. “While we’ll still make minor adjustments in between as needed,” he writes, “each of our quarterly seasonal releases will include a major balance update to adjust how professions are performing and rein in outliers.”

McLain says his main goal is to sort out the post-Heart of Thorns defense and offense imbalances and buff underused abilities. Slow is getting a nerf as well. Let’s look at the buff and nerf list:

  • Elementalist: Will see improvements to offense, Air, and weak weapons but “fine-tuning” of defense.
  • Engineer: Expect more “impactful” choices and a nerf to defense.
  • Guardian: Dragonhunter spec is due for a nerf to “burst and disruption.”
  • Mesmer: Alacrity is going to be brought “a bit more in line”; scepters will be buffed.
  • Necromancer: Shroud and Leeching Bolts will see upgrades.

  • Ranger: Druids will get some group love, as will nature/pet theming and shouts.
  • Revenant: Expect ANet to “tone down” sword, nerf autoattack, and side-eye defense.
  • Thief: “Drastic” improvements to melee autoattacks and sustained damage, as well as Acrobatics.
  • Warrior: Rifle’s getting love, as are defense, cooldowns, and zerking.

Guild Wars 2’s ESL Pro League resumes its season today as well; the participating teams from each reason are waging war for a spot at the UK finals and a slice of the $100,000 prize.

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shadowblender
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shadowblender

Archebius ManastuUtakata is tat belly real, damn

playerxx
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playerxx

Anything for esports and pvp.

Silvercat18
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Silvercat18

Captain Crash  Reapers had quite a while where they just didn’t work. The playtesting and positive developer responses really shaped that class into something that worked, both in terms of flavour and gameplay. I think that reaper is in a good place and, thankfully, arenanet seems to realise that. This is also good news in that it means they can dedicate much needed time to warriors and thieves, who flat out don’t work right now as a class. I have a reaper, a berserker and a ranger at the moment, so I`m feeling fairly positive about the coming changes.

zandog
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zandog

woolydub This x10. And with new patch(s) coming, if they nerf the new classes to compete with the old, its a bait and switch  because they’ve made their money on HoT imo. Yes, I agree that it should be a fair fight but I also believe players took the expansion as a perk of having more creative, potent classes. Warriors were quite upset that Revenants out-classed them and the balance change is going to bring many new builds to their knees.

Captain Crash
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Captain Crash

Reaper basically untouched?
That’s cool with me.

digi_owl
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digi_owl

ColdinT Vague is an Arenanet grandmaster trait. Its what make it seem as if the company is run by marketing more often than not.

digi_owl
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digi_owl

Radfist They don’t want to rock the esports boat with constant updates…

Line with more hugs
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Line with more hugs

Paldren
One class does a third of the damage of its newer counterpart with their similar weapons.
What is so surprising about seeing a buff and a nerf to correct some of that discrepancy?

Line with more hugs
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Line with more hugs

I want my Thief to get some pistol love.
And fix the Ranger’s sword, FFS.

Silvercat18
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Silvercat18

Its sad that thief and warrior had to get to this state in order to receive some attention – same with some parts of the game like WvW. Arenanet seems to be ignoring things to the point where they have to totally collapse before something is done about it.