The dev team over at Worlds Adrift is emerging from the holiday season on fire to make 2016 a great year for the fantastical title. In the game’s first newsletter of the year, the team said that it’s focusing on refining Worlds Adrift as much as possible as testing continues.
“Following our last playtest, we’ve been focused on fixing and tweaking systems to prevent griefing and exploits, as a few have appeared already, ” the team posted. “From now onwards until launch (and beyond!) this will be a priority for the team: checking what works and what does not, following your feedback immediately, and acting fast to fix any issues.”
Some of the exciting projects that the team is working on include allowing players to craft unique hull shapes, generating procedural islands, whipping up creatures, filling up the skies with weather and enemies, and creating ruins for ancient civilizations to be placed on these islands.
The weather in particular sounds pretty awesome: “Ships being rocked inside tempests, struck by electrical discharges, battered and choked by sand storms… soon in a playtest near you!”