Given enough time, the most exciting moment in any video game will become mundane. If you were one of the earliest Guild Wars 2 players fighting the Shatterer, you probably have fond memories of the fight before everyone knew how to fight the dragon. Stand in the right spots, blind the dragon completely, rinse and repeat until done. Boring. So rather than letting the iconic fight remain stolid and boring, the team is introducing a new and improved Shatterer that will require more than just the same old strategies.
The Shatterer now has a Defiance bar to avoid the issue of constant blindness, while his crystals also need to be properly broken to stop healing the Shatterer. Safe zones are no longer fixed throughout the entire fight, and the Branded adds in the fight are more dangerous. The siege equipment around the dragon has become far more useful, however, and players will have roles to undertake if they glide into battle against the Shatterer. It’s enough to make the fight feel iconic and dangerous all over again.