Heavy Gear Assault’s development may be in trouble

    
15
Things are fine.

Remember Heavy Gear Assault? Maybe not, but it was announced last year as a satisfyingly stomp-happy arena-based PvP game. It’s in early access now, and the last word from the studio was that another round of investment had successfully gone through in November. However, according to anonymous sources the entire development team hasn’t been paid since July, and more or less the entirety of the team has moved on due to the lengthy period of management silence and non-payment. Two sources have stated that the treatment of both players and employees is untenable:

There needs to be accountability. The workers at Stompybot/Mektek are in the dark and haven’t been paid in over 6 months. Many have had to uproot their lives drastically and in a panic because payment was never received. We were told several times that the money was coming and to hold on, only to get no future updates and no money. We have lost hope for the company and our corporate team but we never, ever wished the players to be punished for this sad situation and the lack of accountability from the company.

Players recently posted a forum thread looking for updates to be told that the game is upgrading to Unreal 4 and the development team is “restructuring.” It’s all unsettling news for fans of the games and those looking for more giant robot action in the gaming space; it may be prudent to avoid buying into early access here until more information comes to light.

Source: MMORPG.com
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thegirlwiththehair
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thegirlwiththehair

JimFang

there is a mighty huge difference between bog standard layoffs and trying to tease 6 months of free work from your entire dev team while lying that “the money is coming”.

tekadept
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tekadept

It is different between laying off people to restructuring to not paying them for x months(if true).

Generally streamlining/restructuring means reducing redundant positions while maintaining productivity or short dip in productivity before measurable gains. Obviously this restructuring didn’t work out that way with lack of progress and obviously cutting the community manager they recently hired was part of that restructure.

Hopefully either way the wages claims can be cleared up one way or the other.

JimFang
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JimFang

Not any different than CIG or others. I would be afraid if they didnt restructure.

Star Citizen studio ‘grows’ dev team, claims layoffs are ‘streamlin[ing]’

tekadept
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tekadept

I really have my doubts now about this game, Looking at the initial module release plan, it was scheduled to be V1.0 in around 3-6 months. I don’t see that anywhere being done. Combine with the the lack of developer updates since august It doesnt look good.

skoryy
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skoryy

/e sighs and puts away his MILICIA Sourcebook :/

mektekemployee
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mektekemployee

The producer restructured the production after the AAA guys blew their wad. Nothing to see here.

Damonvile
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Damonvile

Well there’s a crappy situation. If everyone stops buying the game it’s doomed and those people are never getting paid. If you do buy, you just supported a company that hasn’t paid it’s people or even explained what’s going on in 6 months.

Armsbend
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Armsbend

Wild_Phil too many indie games in general.  it is becoming increasingly difficult to find any good ones seeing how they are a needle in a haystack.

squidgod2000
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squidgod2000

Heavy Gear Assault is currently undergoing extensive regression testing and we are upgrading to Unreal Engine 4.10 along with a series of infrastructure upgrades to launch our eSports module in Q2/Q3 2016. During regression testing the production has been restructured.

View post on imgur.com

schlag sweetleaf
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schlag sweetleaf