Elder Scrolls Online subscribers to get bottomless crafting bags

    
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Packrats rejoice! If you ever wanted a bag of holding in The Elder Scrolls Online to store all your piles crafting components, then you are luck. During last night’s livestream, Game Director Matt Firor revealed that bags with unlimited space for crafting items are scheduled to be introduced in the Dark Brotherhood DLC. These bags will be an exclusive perk for ESO Plus subscribers. Other topics covered in the hour-long stream include the barbershop, 64-bit client, extra character slots, pets, special events and Tamriel-specific holidays, and much more.

Lead PvP designer Brian Wheeler also shared information about the alliance war and the general PvP plans for the year, including instanced and small-scale PvP (which is still happening). For a full run-down of everything, watch the complete recording below. If your time is too limited for that, one fan added a written summary of major points on Reddit.

Source: Zenimax Twitch. Thanks, MrPoolaty!
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meltedskul
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meltedskul

Siphaed GW2 still hasn’t even made a directx 11 upgrade. The fact ESO is coming out with both in a shorter time span than it took for GW2 to do means a lot.

jeremy2020
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jeremy2020

ArtemisiaWS I don’t get why people are pleased by this. They created a horrible mess and now are selling a fix to that mess…

jeremy2020
Guest
jeremy2020

A Dad Supreme Greaterdivinity learning to create a terrible system and then sell you a band-aid to make it not terrible?

jeremy2020
Guest
jeremy2020

FacelessSavior Yep! It’s Matt Firor though…what do you expect?

jeremy2020
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jeremy2020

Instanced PvP…sweet. Everyone always loves instanced pvp. Seriously, no idea why they would go backwards.

ManastuUtakata
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ManastuUtakata

Karl_Hungus WandaClamshuckr 
…in an immersive world though, flaming horses can give their riders the a bad case of the ‘rhoids though. o.O

ArtemisiaWS
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ArtemisiaWS

Wow, everybody seems to be happy about it, am I the only one finding it an horrible p2w move? It’s going much in the direction of swtor, counting how normal inventory size makes the game pretty much unplayable.

ArtemisiaWS
Guest
ArtemisiaWS

Karl_Hungus A Dad Supreme Same here. What broke my immersion in TESO rather was not being able to do that and having to do spend hours a day managing inventory and moving stuff through mules, it’s game breaking aspects that in origial games you solve in a moment with mods. But luckily I left long ago so eh.

ArtemisiaWS
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ArtemisiaWS

Malorey “when you could be playing”. For me gathering and crafting, especially gathering, is a main art of gameplay. On the other hand, having to do combats while I could be playing is a bit annoying for me.

Bannex19
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Bannex19

I detest crafting. It’s usually just an alternative yet boring path to the same end.