Wild Terra discusses dynamic world maps and PvE safe zones

    
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Wild Terra’s server structure is undergoing a transformation.

In a new dev blog, the developers explain that the sandbox’s servers will each boast a unique, dynamic map. “[R]esource generation rate and size of the map will depend on a number of players on the server,” writes Juvty Worlds. “It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase its player base. After all, we’re making an MMO!”

The developers also discuss safe, PvE-only territories: “In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals.”

The new server is expected to begin testing this winter.

Source: Dev blog
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Pepperzine

Some of the features I hear about this game intrigue me but the screen shots always drive me away quickly.  Graphics aren’t the most important thing to me, but when they are as dated as these are it is hard to overlook it as a shortcoming.  Especially because if I do decide I am willing to put up with this level of graphics, I’d go right back to Ultima Online.