Eternal Crusade’s Steam early access program isn’t a ‘cashgrab,’ says Behaviour

    
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Following its announcement that it will discontinue Eternal Crusade’s founder pack program in favor of a Steam early access launch on January 25th, Behaviour Interactive has penned an FAQ for players about what that launch entails.

Senior Producer Nathan Richardsson reassures players that the game’s finances aren’t hurting (“Do you need more cashmoneys to launch the game this year?” “Nope. We’re funded.) and that the early access shift isn’t a “cashgrab”:

“[W]e strongly believe that the inclusion of more people, as early in the development process as possible will ultimately make a better game. We are simply continuing this program (previously called Founders) in the Steam Early Access framework.”

But, he writes, “[W]e can always use more cashmoneys to make more war. Like developing the first free expansion earlier, more weapons, get Orks and Eldar faster out of outsourcing and into the game.” Richardsson also vows that the game is very definitely launching in 2016 and will not linger in early access forever.

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chriskovo ennstamatic Carnage2K4 Fortunately I can shed some light on this for you since I’ve worked on 3 MMOFPS games. Probably the only person in the world to have done that come to think of it. I also like spandex which makes me extra speshul. I even know the people that are making Planetside and have worked with some of them before, it’s a great game.

Anyways, our backend is fine. When I came here we rescoped down to reality and stopped using partners that couldn’t deliver on 1000 player battles. What we use now as a backend is the Amazon Cloud Services. They have some experience with computers and they have some of them lying around as well as some of those are set up specifically for us. 

Getting more to scale up is not a problem. You see, the initial concept was to go much further than Planetside 2. Nobody can do that today, Shinra was just bankrupted (Square Enix), Pikko is still in development stages, but fortunately, we have some new tech giants entering this space of MMO cloud gaming backends (Amazon, Google, Microsoft) 

So no, those were not words out of my developers mouth, I only arrived here a year ago, and I was the one that crushed the dreams and destroyed worlds, but I also happen to know the road quite well on how to evolve in a realistic manner towards our goal of a fun game.

Besides. The number 1000 has no implication or relevance to the term “fun”. It’s an arbitrary number. Having created battles in EVE after being there for 7 years that are thousands, I can tell you with confidence, the number of people in the battles do not equal great fun factor.

So you’re absolutely right, the two are very interrelated. But I don’t chase dates or arbitrary numbers. I chase fun.

chriskovo
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chriskovo

ennstamatic chriskovo Carnage2K4  That’s your problem right there in a nut shell. The two are interrelated for a MMO FPS.  You need the backend built and at least mostly functioning before you can even fully design the Frontend.  The more people on the screen interacting with troops and vehicles stresses the performance of everything!   If you don’t have the backend network/servers setup optimally, if you add to many do-dads to your units without knowing the performance hits you take you can never finish the game!!  The Planetside games were always a compromise of graphics and getting the most people interacting the environment of the same time.   I know Planetside has become stale recently but I give my hats off to them for making a good platform that actually works in the first place.

Just watching your developer videos I could tell you didn’t invest in the right things from the get go.   Everything was the engine SHOULD work like this and MAY be open world.   That was words out of you own developers mouths.   If you didn’t know those backend questions then you should never have ramped up your numbers and started working so much on the Frontend.   

I was really looking forward to this game because Planetside2 is getting boring and I love the Warhammer 40k Lore but this has turned into a boondoggle already that looks like will never accomplish any of the original goals of the game.

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Gas Chamber Gerhan Eamil mrnastybutler ennstamatic Lights_andMusic We didn’t, as mentioned above, the Closed Alpha is making a fun core shooter. if the core shooter isn’t fun, being massive anything doesn’t matter. This is all covered in our newsletters, states of the crusade on our webstite and interviews.

The truth is out there my friend.

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Eamil mrnastybutler ennstamatic Lights_andMusic Yes, that’s exactly what I meant.

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chriskovo Carnage2K4 Actually, that’s only the closed Alpha, where we focus on making a core shooter first fun, before starting all the massive stuff.

If the shooter isn’t fun, the rest doesn’t matter. You can read all about that in the States of the Crusades on our website, newsletters etc.

Nathan

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Carnage2K4 chriskovo  You have not been tracking the game than lately. Its not an open world MMO FPS game anymore like Planeside.   Its a lobby based shooter now.  Like maybe 32 man instances total  that are supposed going to tie into the world campaign somehow.   They have basically gone back on the entire scope of the project to a rehash of the old Space Marine game.

Carnage2K4
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chriskovo What? It’s still going to be a PS2 like WH40K game… what the hell are you even ranting about…

Gas Chamber Gerhan
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Eamil mrnastybutler ennstamatic Lights_andMusic Don’t need to buy in early to be disappointed, just had to see them flip from mmofps to lobby shooter, it hurts my soul.

Gas Chamber Gerhan
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Gas Chamber Gerhan

chriskovo I know, it saddens me too :(

chriskovo
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chriskovo

Come buy into the game that has mutated into a Space Marine clone!!   Ignore everything we have abandoned and promised and give us more money!!!!   Fuck the warhammer themed Planetside 2 game and just enjoy this lobby shooter that came out 6 years ago but we shall sell you as new for full price!