Camelot Unchained on new website, animations, and beta crafting

    
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Camelot Unchained on new website, animations, and beta crafting

Camelot Unchained’s Mark Jacobs is getting out in front of “Snowniño,” the massive blizzard bearing down on the a large swath of the Eastern US this weekend, with an early weekly update on the game’s status. (And Friday Night Fights is off as well.)

First up is the new website, now “in its final state of testing.” Expect it on Monday if the weather allows the studio to reopen. The game’s animation system is now in too:

“Over the next few weeks, we will be slowly adding new animations to the system and seeing how things go. We have a huge list of animations that we will need for the game, and not just for combat, but also for fun things such as emotes.”

Jacobs notes that the full crafting system won’t be in for beta one, but it will be partially playable by testers.

“[A]t the opening of Beta 1, players will be able to craft a limited set of items out of a limited set of materials that will have a limited amount of effects on the item. BTW, it is quite satisfying for me personally, because this will be the system I always wanted to create, starting from my MUDs, Aradath and Dragon’s Gate. So, it’s nice to see it coming together as I always knew it could.”

The full update is on the official site, along with some gorgeous new art:

valk_illust_600

Source: CU website

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VumliDvergar
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VumliDvergar

Francis courant Same here :D

Twisey
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Twisey

Just judging by most of your comments on western mmos, why are you here? If you don’t like it cool. Don’t have to go around bashing artists because of the direction and roots of the game. If Korean mmos have it all lined up in a row for you, prospective western mmos in development should be a waste of your time. Like its unreal, you had to go out of your way to put together that well thought out and intricate response. GGWP.

anatheod
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anatheod

Cant wait for the new site

Francis courant
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Francis courant

Siphaed morphyroc I didn’t really realize that we could build long walls and other defensive structures like that, was more thinking about towers, castles, homes, etc. I think it will be extremely fun to build strategic structures in contested territories… Maybe something resembling to what we see in Age of Empire? =P

BryanCo
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BryanCo

ricedude2015  Please provide some sample of what you consider great Korean art so I can decide how hard to laugh at you.

Francis courant
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Francis courant

ricedude2015 I find most of CU artworks gorgeous, an “expressive” and fine style of drawing imo. I prefer this genre of artworks over most of what I’ve seen lately. Some of my favorite images:

Siphaed
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Siphaed

morphyroc 
The point of C.U.B.E. is to make sieges actual sieges and castles that “hand built” touch. Walls will be bricks actually connected together, not some flat single thing with an HP bar like GW2’s WvW or TESO’s PvP has.  If a realm has enough player power and strives for, they can build a Great Wall of Camelot all along their Realm’s boarder.  Will it get destroyed? Oh, you bet!  But an interesting concept to try to do.

SWG didn’t prevent much, it’s just the tech was never there.  Minecraft was what, 2009?  And I think it was the first in the voxel formation games that sprouted up like wildfire. SWG was 2003 or 2004.  Either way, never had the tech for player creations like that.

Giggilybits
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Giggilybits

ricedude2015 Its all in the eye of the Beholder bud. I’m sure concept art is not meant to be a masterpiece.

ricedude2015
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ricedude2015

thats gorgeous art? go look at korean mmo art , that looks amateurish as hell

morphyroc
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morphyroc

Anyone else thinks C.U.B.E. is out of place in CU? Looking at the screenshots, it seemed like it’ll create a pretty messy landscape. That kinda puts me off.

It feels more Minecraft/Everquest Landmark than the ‘SWG feel’. SWG housing predominantly only allows customization indoors. So on the outside the cities look like a real cities and not a sprawling landscape of player-created mess. As much as I like to be creative, I want some realism too. Buildings that look like dicks (It will happen) feels out of place. SWG prevented that by restricting player freedom, limiting choices of types of buildings u can purchase… not allowing full creative freedom to mess up a landscape. Don’t get me wrong- You can still get ‘dick-houses’ in SWG if particular players choose to be really creative but for the most part, their creativity is restricted to the interior of buildings.