Elite: Dangerous is not abandoning the Oculus Rift

    
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That's going to take an engineer to fix, ironically.

In response to a Eurogamer article that seemingly suggested Elite: Dangerous was dropping support for the Oculus Rift headset in favor of SteamVR, Frontier has clarified its position today, saying it’s focusing on SteamVR but hasn’t abandoned Oculus at all. It first issued this statement to Eurogamer:

We’ve supported VR for a few years now, and Elite Dangerous is arguably the world’s leading VR-ready game. We want to give players the best possible VR experience however they play – it’s something we talked about with Digital Foundry recently – and that means focusing our efforts. Right now, we’ve chosen to focus on SteamVR. We haven’t cut an exclusivity deal with any VR manufacturer, and we’re still working with Oculus on Rift support.

To forumgoers, Frontier Head of Community Management Zac Antonaci wrote,

In case people are alarmed by the headline or confused on the details, we thought it best to reiterate what we’ve been saying since the release of the Oculus 0.6 SDK. As quoted in the story, we are actively working with Oculus and will keep the community updated as soon as we are able to do so. We are keen to support VR in all its forms and we are proud to be leading the way in VR gaming. [Emphasis theirs.]

David Braben himself was far less kind about the mixup.

In other Elite news, Frontier has published a dev blog focusing on the role of engineers in the game.

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