SWTOR shakes up crafting and instant-60 gear for Update 4.1

    
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SWTOR shakes up crafting and instant-60 gear for Update 4.1
We anticipate some very mixed emotions from the announced changes to gear and crafting in the next big update for Star Wars: The Old Republic. Crafting itself will change drastically to increase its relevance, and the gear given to an instant level-60 will no longer be bind-on-legacy.

In an effort to make crafting an “important alternative to Mission and Operation gear,” the BioWare developers will overhaul much of the crafting system in 4.1, raising the skill cap to 550 and introducing Grade-9 schematics and materials. The long and short of the 1800 word post on the subject is that a great number of items such as 216 and 220 gear will now be able to be crafted by players to be promptly given away or sold on the Galactic Trade Network.

You know that pretty gear that you get from an instant level-60 character? Well, according to a post by Community Manager Eric Musco, players who create new level-60s just to get the sweet, sweet gear have “created a negative impact on the data side.” This means that BioWare feels forced to change the instant-60 gear to bind on pick-up. But there is hope: All the gear will be able to craft or drop from Alliance crates in 4.1. Some of it is still faction-specific, but the devs are working on fixing that.

Update 4.1 and Knights of the Fallen Empire Chapter 10: Anarchy in Paradise drops on February 11th. Look for all these changes then.

Source: BioWare’s crafting post and level-60 gear post

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solaru
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solaru

This is some good news.  I just hit Lv65, and got almost a full set of gear though Data crystals.  The problem is manly with that almost as the rest of my stuff stopped upgrading when my character stopped getting loot packs per heroics, and instead got the “Kinghts of the Fallen” version that requires me to skip ahead in the story to turn them in.

So Lv40~Lv65 gear expected to survive Lv65 content.

Getting some decent Lv65 crafts, even if they’re on the lower end of gearing up, would be perfect for players like me who need to upgrade to a bare minimum just to be able to survive instances and PVP that are expecting a iLV and above.  SWTOR kinda broke the system when it made leveling up a really easy thing, so that crafted items don’t last long enough before they’re completely under leveled.  Hopfully this will help fix that gap between crafting and getting started for post-leveling content.

Deuter
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Deuter

I’m curious though – with rare recipes like Cyan or Purple being good money-makers for those that have them (the Expertise crystals), are they basically saying “Sorry about your luck” in regards to Expertise crystals only being sold by pvp vendors now? Do we think those crystals will be sold by the pvp vendors? If so, my purple pvp crystal isn’t special and rare anymore. If they aren’t sold by the vendor, maybe now is a time to get one/twenty of them crafted to stash and sell later. I don’t mind many of these changes, but once again think that they’ve only been partially thought out.

jeremy2020
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jeremy2020

The game needs a major crafting re-work. Not what ultimately amounts to some adjustment to the required mats.

rottenrotny
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rottenrotny

I don’t see how this would be a bad thing. I like when crafting is relevant at end game.
Now if only it was useful while leveling…

DugFromTheEarth
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DugFromTheEarth

I only really started to enjoy this game when I absolutely ignored all and everything crafting related.

alexjwillis
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alexjwillis

Qarran Also, re. legacy instant 60 gear: boring much? I mean come on. Gearing in SWTOR is easy as pie, and once you’ve got all your toons geared, well…no need to worry about sharing the same sweaty gearpile. 
The difficulty bar in SWTOR is very low. Try harder!

Qarran
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Qarran

Crafting improvements and tweaks are needed and have been needed for a long time.  This is a step in the right direction.  But crafting 220s is hardly difficult.  It is harder to get a DMC. lol.  Either way with EV HM and KP HM, 220s raining down on those that run these Ops and it trickles down to those who choose to buy them.

As for those who may have an issue with instant 60 gear not being legacy anymore?  Sorry.  I have to say it.  If you are relying on this gear as a method to gear up other toons, you clearly don’t know what you are doing.

menofhorror
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menofhorror

I wish I could enjoy this game but the mind numbingly easy combat, the generic companions (unique abilties gone) makes this really impossible now.

alexjwillis
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alexjwillis

I’ve been crafting 220 gear for months now. It barely sells. When I get a sale — a few times a week — I’ll land a 5-ish million payday (with about 3.5 million profit margin). Meanwhile, on any given day, I’ll sell between 8-10 items of 186-level gear for 150K each (at about 100K profit margin). 

I’m happy that people think this will give them more access to 220 gear, but if they want it right now, they should come by my shop. ;) I’ve got 220-level Augmented Heavy Armor and Light Armor for sale!

Woetoo
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Woetoo

For me, it’ll come down to just how many truly new items are being added to the crafting pool. And whether those crafted items hold a candle to similar gear purchasable from the cartel market. If it’s just recoloured skins or oddly fuggly gear to remind you just how pretty the CC stuff is… well, I’m sure someone will like it.

MK-8 Augment kits effectively being renamed to MK-9 and used in exactly the same way isn’t really “dramatic changes”.
Nor is adding in a new tier of Grade 9 materials that will be used to make things that Grade 8 materials used to make.
Craftable 212 items (previously the 208 items with slightly higher stats). More recycling.
The major change for me would be the new tier of Assembly Components/Bonded attachments. They just made the previous tier useless, wiping out the value for all the ones that went into making the ones current sat in people’s various banks.

Craftable 216 and 220 items that don’t require rare(ish) mats – that’s really the only other change I see of consequence. Getting access to higher level gear without higher level group content. Except, the usual argument that anyone who needs 220 gear probably already has it and anyone who doesn’t already have it – probably doesn’t need it.

Perhaps the gathering nodes for Grade 9 mats will be less abundant than the Grade 8 mats. That could be another difference if true, making the Crew Skill Missions more relevant.

And Artifice got a little love.