Superdata says League of Legends makes more money than any other game you play

Losing in a way that's incidentally the same as not in fact losing at all.

Let’s just get this out of the way: Superdata is a research firm that sells its data analysis. It doesn’t disclose its methodology or sources if you don’t pony up for them. However, what it does make public is worth mulling over, and this week the company released top 10 lists for console games, PC games, and mobile games by gross revenue. If you’ve been paying any attention at all, the numbers won’t surprise you: The firm has named League of Legends the world’s “top-grossing digital game“:

“Riot’s League of Legends shows no signs of slowing down as December proved to be the game’s highest-earning month in its history. Close followers were Clash of Clans ($1.3B), CrossFire ($1.1B) and Dungeon Fighter Online ($1.05B) rounding out last year’s titles that earned over a billion dollars. Despite not being a household names in the west, games like CrossFire and Dungeon Fighter Online perform well thanks to the strength and momentum in markets like South Korea and China.”

The PC revenue chart is entirely online games, a number of them true MMOs, for that matter, including Dungeon Fighter Online, World of Warcraft, World of Tanks, Lineage, and Maplestory.


The only game even close to an MMO on the console top-10 was Destiny, clocking in at #4 with $291M, well behind Call of Duty’s #1 $355M showing. On the mobile list, frontrunner Clash of Clans pulled in almost twice as much as its closest competitor.

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