City of Titans pours effort into creating a ‘dynamic, thriving’ metropolis

    
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Metropolis. Gotham. Hell’s Kitchen. Asgard. Sometimes the places that superheroes visit are just as iconic as the heroes themselves. The upcoming City of Titans promises that its setting won’t be a forgettable backdrop but will instead be teeming with personality, locations, and diversity.

In a new dev diary, the team hypes up the town that it’s been constructing: “Titan City is one of the most important characters in the game. It’s the setting where your story will be told, yes, but it needs to be a dynamic, thriving place to foster that amazing story. It has to be a place where you want to be and a place full of mysteries, challenges, and areas of interest. We also needed Titan City to be a place that serves the needs of our community.”

Locations that were name-dropped in the article include Alexandria, Phoenix Plaza, Ironport, Liberty Harbor, Clarkstown, Lotus Hills, Highpoint, Victory Beach, and the Northeastern Research District. The team promises that roleplayers and explorers will love uncovering all of the city’s little nooks and crannies while incorporating those locations into their adventures.

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Noyjitat
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Noyjitat

SimyJo I think you probably need to re0explore all the zones in paragon and praetoria. Not just the usual areas where missions were. Because they don’t look like they were built in one go.

Lhumierre
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Lhumierre

SimyJo  You know what would really be nice and have a good immersive field, is why they are working on areas. Have little construction crews with cranes and stuff doing the framing and the like so people can see the progress as they play.

SimyJo
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SimyJo

Key to building a believable city is not for everything to be uniform and as if all built in one go.   Enviroments (urban and otherwise, but especially urban) – are things that evolve and are built upon decade after decade.  A believable city is one that is forged and reforged and built upon continously, so that they are not all one style and era and look, but a mixmash.   Just like the key to building believable face-tech and skin-maps is to have them imperfect – so the cities need to look like real cities with variation and. decay.
This is where CoH went wrong with Paragon (and Paragon with Going Rogue’s Pratoria) , It’s also where Cryptic went wrong with Millennium City.
Cities need to be run down and not perfect.

ProfessionalNoob
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ProfessionalNoob

The Rookery would be an awesome name for a bar.

Not sayin anything, just sayin.

melissaheather
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melissaheather

blackcatcrosses That’s one of the things I find so engaging about Assassin’s Creed: Syndicate.   The passersby notice you and may comment on what you’re doing.   Even in funny ways.   I see this messenger I’m supposed to assassinate standing with a partner up on this patio area.  I slink over to the stairway up, crouch down in the street and put on my hood for sneaky mode, and a couple passing by muttered this quite clearly,
Gentleman (sarcastically): “Oh, well that’s not odd at all, is it?”
Lady: “perhaps it’s a prank, or she’s a circus performer.” 

And then when I did the deed, and slit the throat of the messenger, the response was much as it should have been:  Screaming.  Cries of “There’s been a murder!” .  Calls for the police.  Shouts to not let me get away.  People cringing in fear from me as I ran past, escaping the scene of the crime.  It was quite amazing.

blackcatcrosses
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blackcatcrosses

They did that pretty well in CoH. I used to have fun tailing people and getting them to say their lines. Plus, you could often overhear hilarious conversations via eavesdropping on the NPCs.

Silverlock
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Silverlock

melissaheather A large and living city would be a very big draw for me as well. Although I’d prefer a WOD type setting for it then super heroes but I’ll take what I can get.

melissaheather
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melissaheather

the depiction of London in Assassin’s Creed: Syndicate is the most “alive” and interactive game city I’ve ever played in.   I wish all MMOs had cities that were so “alive”, even the NPCs are quite interactive.