Modders turn Fallout: New Vegas into an online co-op game

    
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Fans of the Fallout series have been asking for an MMO or online game for years, and there was much disappointment online when the legal dispute between Bethesda and Interplay ended with the development of Fallout Online shutting down. Now it looks like fans may succeed where the development studios themselves have failed, as modders have managed to add online co-op functionality to the 2010 game Fallout: New Vegas. Titled New Vegas: Multiplayer, the project uses the game’s original Gamebryo engine but has modified it extensively to add multiplayer, with 91,041 additional lines of C++ code.

In order to incorporate multiplayer, the developers had to modify features that usually pause time such as the pipboy menu and the VATS system that lets players target individual body parts. The VATS system was removed in its entirety, while opening the pipboy menu now makes the player invulnerable but doesn’t pause the game. The mod can already synchronise game persistence between each player’s version of the game world, so if someone kills an NPC, then everyone’s mission involving that NPC will fail too. The developer is currently accepting signups for people to test the mod and is looking for more network programmers and reverse engineering specialists. Check out the videos below to see the mod in action.

Source: RedditKotaku, Eurogamer, thanks to Rain for the tip!
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AGx
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AGx

Ten10K It was designed to be a single player game. If the devs did it, they would also be responsible for either some sort of servers to support it or go with P2P which will probably be terrible. Also, look at what they had to do to make it work even this well. They had to remove VATS from a game that desperately needs it. The shooting mechanics are shit and if the host connection (and yours) isn’t amazing, shooting anything faster than a feral is going to be a chore.

It’s not that the devs can’t do it (I mean, they did ESO didn’t they), they just don’t want to.

Lhumierre
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Lhumierre

Karl_Hungus I would love to read your analogy as how a director screwed up a franchise he didn’t write and was handed a script that he had to follow?

Ket_Viliano
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Ket_Viliano

DPandaren Karl_Hungus  Gotta design it in from the start, which prevents making all the wrong decisions that make adding it later work so poorly.

Ket_Viliano
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Ket_Viliano

FacelessSavior  The key to multiplayer is to design it in from the beginning, and to use an engine that already has working netcode available, such as Photon Engine for Unity, or the built in netcode for UE4. There are no shortage of lessons and flat out code you can download and read up on.
Some people are just intimidated by networking and database challenges, all of which were solved back in the 90’s and opensourced or otherwise made available long ago.
Massively Multiplayer games get harder, due to the load on the servers, and lack of easy to copy working examples, but games like Planetside and Darkfall were doing this 5+ years ago.

Ket_Viliano
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Ket_Viliano

Ten10K  Some devs are just that stubborn, and don’t like multiplayer at all, the Bethesda Studio ( not the publisher ) guys are like that, which is why there is no multiplayer ES game. It’s stupid, but there you are.

Lights_andMusic
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Lights_andMusic

Karl_Hungus Lights_andMusic DPandaren 93 on rotten tomatoes and 81 on meta critic seems okay to me – I’m not a huge SW fan though so I’m not really invested.  My point being, saying someone already did this with skyrim, so someone completely different doing it with fallout will achieve the same results,  seems like a silly argument

Karl_Hungus
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Karl_Hungus

DPandaren Karl_Hungus 
I’d retort but some others beat me to it. Thanks guys :P

Karl_Hungus
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Karl_Hungus

Lights_andMusic DPandaren Karl_Hungus 
Well, Abrams kinda did screw up Force Awakens lol

Lights_andMusic
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Lights_andMusic

DPandaren Karl_Hungus This is like saying because Lucas screwed up Phantom Menace JJ Abrams would definitely screw up Force Awakens.  They aren’t even being made by the same people/team/company.  What a strange connection to draw *shrug*

Lights_andMusic
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Lights_andMusic

DPandaren Karl_Hungus Well… if by “they” you mean completely different people, that have absolutely nothing to do with this project, then yes.  “They” already did…