The Repopulation switches engines, announces survival spin-off ‘Fragmented’

The Repopulation has finally issued its promised announcement to the community following the long HeroEngine drama that drove it offline last month: Above & Beyond is porting the indie sandbox to Unreal Engine.

“Although we have had numerous discussions on possible solutions to these issues over the past few months, we did not find a good solution that would make absolutely sure we would never have this problem again,” the studio told backers and followers this evening. “Given the circumstances we have decided it would be in the best interest of the game to port to Unreal Engine. This is not a decision that we have taken lightly. While many of our assets will convert over easily to Unreal Engine, the game’s code will need to be rewritten from scratch. We realize that this will set development back by a significant period of time, and apologize to our fan base for the issues. At this point though, we felt this was the best move for the future.”

In the interim, A&B will publish a spin-off, action-oriented, non-MMO, sci-fi survival version of The Repopulation called Fragmented to tide fans over until the long work of porting the MMORPG is completed. Work began on this spin-off back in November; it will be given freely to all owners of The Repopulation. The best news is that testing for Fragmented begins in February.

Above & Beyond has reiterated that The Repopulation has not been canceled, that it expects multiple eyecandy and scaling improvements as a result of the engine swap, and that it hopes to release the redone game piecemeal in modules. It has vowed to support both games simultaneously when completed.

https://www.youtube.com/watch?v=8yLraupGaSY

Source: Official site, with thanks to Liandreth!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

107
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
ohforfs
Guest
ohforfs

Wratts  There is nothing a programmer loves more than a rewrite ;) Most of the time by management is spent trying to prevent coders doing rewrites hehe. I actually envy them.

ohforfs
Guest
ohforfs

alex_batista_demon Totally agree – Hero Engine ruined SWTOR. That and the bad design choices.

ohforfs
Guest
ohforfs

This is the last nail in the coffin of Hero Engine, I am sad to say. Nobody will risk touching it now.

On the other hadn I think this is good for The Repopulation. I have been a backer since 2012 and am happy to wait for the transition. I would even give again in a kickstarter.

Janio2
Guest
Janio2

Fearum Unity is also good engine. Just not for the high end graphics you may want for a mmorpg. Heartstone uses it. Unreal is just one of the best you can get and t hey have very good trackrecord. I just do not no what happened with unreal after the shooter  unreal 4 ?

dragonherderx
Guest
dragonherderx

Fearum Why would they move from hero to hero though ? :-P

ZenDadaist
Guest
ZenDadaist

Big decision and a tough call but ultimately Unreal Engine will be the more reliable offering. Hope it works out for them!

Lord Zorvan
Guest
Lord Zorvan

That alpha demo of Fragmented is already 1000% better in terms of graphics, and more importantly combat, than Repop has ever been using HeroCrap.

Fearum
Guest
Fearum

Good to see them moving to Hero instead of Hero or Unity. Can’t wait to see what they come up with in the future.

ColonelCarrots
Guest
ColonelCarrots

One of the few indie games I’ve backed because of their dedication and communication with the community. Can’t wait to see the changes.

SexyKingJesus
Guest
SexyKingJesus

Been a backer sincce 2014 and im fine with this. I like UE4 a lot more anyway.