The Daily Grind: How frequently do you want events in an MMO?

    
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I have a mixed set of feelings about the various Star Wars: The Old Republic reputation events. On the one hand, it annoys me that I can’t just go do bounty contract stuff when I want, but I have to wait for the week to come back around. On the other hand, the rotating schedule means that I can’t burn out on it after a couple of weeks, and I actually can have goals for when it shows back up again. It also means that the state of the game isn’t static from week to week, which I can appreciate.

The net result is that there are usually events running in the game, though, which prompts this question: How frequently do you want events in an MMO? Is once a month for a week enough for you to feel as if the game is being shaken up by new events? Would you prefer more frequent events rotating on a regular basis? Or would you prefer fewer events, allowing you to just dive into new content more regularly until you’re done with it or tired of it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Craywulf
Guest
Craywulf

I personally would like to see more “live” events rather than scripted and repeated temporary content. I want a more dynamic events where the game master is part of the live event and something different happens. As for the time of the events, I think something should trigger the events rather than have them scheduled and promoted. A trigger like when population reach peak in specific zone where the storyline might be ripe for a game master to enter the game a set off a chain of live events. 

I just think that if MMOs are going be treated as the grandest form of gaming, then developers need to treat it as such. The days of scripted content is getting tiresome and players want a true experience of adventure.

Polyanna
Guest
Polyanna

WoW’s pace feels spot on with the seasonal events (the ones required for Long Strange Trip). There are eight of them, so they come along every six to eight weeks. Not so often that you don’t have time to do other things in between, but not so seldom that you’re left waiting for months on end for the next one. And the smaller filler events that come along every week or so recur pretty often, so you can either do them if you want, or let them go and catch up next time around.

Ald
Guest
Ald

Too often and they feel like throw away content with no meaning. Not often enough and players get bored.

Personally, i’d rather have fewer events but have them mean more and be memorable years down the line.

Flamethekid
Guest
Flamethekid

i like events if they are fun and creative like what mabinogi does

only problem with mabinogi is there is never a day when there are no events running

ZenJitzu
Guest
ZenJitzu

One every month or two works for me, since I’m rarely dedicated to one game all the time. I like Marvel Heroes’ different event every week, since if I miss something I can just look forward to it again in a month or two.

Meanwhile, Star Trek Online is hitting my burnout limit since they have lately been doing back-to-back 2-3 week grinds for some shiny. To be fair, they’re good shinies, but the daily hoop jumping is wearing thin. They started really hitting it hard late last spring/summer and haven’t let up. I probably wouldn’t mind as much if it was cyclical, like Marvel Heroes’, but they’re usually a ‘one chance to get this’ kind of opportunity.

On the flip side, if you enjoy event after event, STO’s currently got loads. :)

Sorenthaz
Guest
Sorenthaz

I dunno I’m weird and have different thoughts on it based on the game.  In WoW for example I like how distracting the holiday events are.  But in FFXIV I appreciate how short the activites are so I can get back on the grind to get into Heavensward.  

So I guess it depends on the game and stuff.

schmidtcapela
Guest
schmidtcapela

Unless they involve GMs directly controlling things, I look at events as just a way to restrict the content available to players. So, I would prefer no events.

(Or rather, no content that is only available during events. I am perfectly fine with events that merely promote something that is permanently available, with bonuses for that activity even.)

Telos_
Guest
Telos_

I prefer Holiday events only.  I don’t like reputation or weekly/monthly events.  I’d rather have devs focus on main content instead.

Karl_Hungus
Guest
Karl_Hungus

Estranged 
Life Day I can understand but the others should happen more frequently and predictably in my opinion.

woolydub
Guest
woolydub

I am all about Marvel Heroes way of doing it. Always events going but the rotation is such that it takes like 5-6 weeks before they repeat. WIth the new patrol zone and chapter that was added, the game is perfect. The events bump right into each other so I never feel like i have o do it the whole week it’s running but when I get the urge to really grind a currency, I can. It’s a really good system.