Why isometric sandbox Wild Terra is switching to 3-D models

    
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Hardcore sandbox Wild Terra’s latest dev diary digs into the guts of how it came to the decision to switch the sprite-based character animation technology of its previous project to 3-D models. If you ever modded the Sims 1 compared to later Sims games, you’ll understand exactly why: While it seems like a sprite-like, 2-D animated image is “simpler,” in reality it can require hundreds of images for textures, alphas, and meshes, whereas as 3-D model takes up far less space and memory and animates more smoothly to boot.

Consequently, a 3-D transition for Wild Terra “will require some time” but be worth it: Juvty Worlds says it will allow better gender customizations, animal sizes, and larger mounts. It’ll also mean faster implementation of new gear and equipment.

“[The f]irst step to the 3D transition is done,” Juvty says. “When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!”

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IlluminaBlade
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IlluminaBlade

Even Tree of Savior uses 3D models shaded and animated to appear two dimensional.

Duur
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Duur

I did. It has potential, but it is still very rough on the edges, and has a VERY small map (main reason i gave up on it)

RagnarTheDrunk
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RagnarTheDrunk

Does this mean you’ll be able to play from other perspectives or will it still have the “iso” look?

Walah
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Walah

Janio2 lol

Rheem Octuris
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Rheem Octuris

Kheran Rheem Octuris I actually bought that for my wife for Xmas. But I didn’t think it looked interesting enough for me to play myself. And apparently she didn’t really care for it either, because I only saw her boot it up about half a dozen times total, and none of those recent.

Cyclone Jack
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Cyclone Jack

Kheran Rheem Octuris 
Pillars used 3D models for the characters on top of mostly 2D backgrounds.

Kaloth
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Kaloth

Quincha Only if they can re-colour mob models to signify they’re harder than the basic mob.

PizzaDoh
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PizzaDoh

Project Zomboid did the same thing.

It’s far more efficient to make one shirt, rather than 50 shirts for all the spites and then be unable to add new motions in the future with out going back through all the items.

Plus you can render the 3d out to look 2d either in engine, or by making the 3d into sprites (which a simple script could update all items in a reasonable amount of time if new motions are added)

DPandaren
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DPandaren

schlag sweetleaf What does Mode7 have to do with it?

Kheran
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Kheran

Rheem Octuris And what about Pillars of Eternity ? I think it did pretty well, and if you haven’t played it, it’s definitely a buy to look for on Steam when it’s on sale :)