Why isometric sandbox Wild Terra is switching to 3-D models

    
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Hardcore sandbox Wild Terra’s latest dev diary digs into the guts of how it came to the decision to switch the sprite-based character animation technology of its previous project to 3-D models. If you ever modded the Sims 1 compared to later Sims games, you’ll understand exactly why: While it seems like a sprite-like, 2-D animated image is “simpler,” in reality it can require hundreds of images for textures, alphas, and meshes, whereas as 3-D model takes up far less space and memory and animates more smoothly to boot.

Consequently, a 3-D transition for Wild Terra “will require some time” but be worth it: Juvty Worlds says it will allow better gender customizations, animal sizes, and larger mounts. It’ll also mean faster implementation of new gear and equipment.

“[The f]irst step to the 3D transition is done,” Juvty says. “When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!”

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