DUAL Universe promises a seamless galaxy on a single shard

    
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When it comes to creating a science fiction MMO, there are two directions you can take. You can either hold up EVE Online as the master blueprint for sandboxy excellence or you can flee as far as possible from the cutthroat nature of that title. Dual Universe, an indie title in development by Novaquark, most definitely has hero eyes for CCP’s long-running title.

Like EVE, Dual Universe will take place on a single shard, have PvP out the wazoo, and focus on political, construction, and economic sandbox features. Unlike EVE, however, Dual Universe will be splitting its time between cruising among the stars and adventuring on planetary surfaces. It’s promising seamless transitions between zones, planets, and outer space, as well as support for the Oculus Rift. There is also a lot of talk of voxels, because why leave any buzzword behind?

Dual Universe is currently assembling its alpha team for testing some time in 2016.

Source: Dual Universe. Thanks to David for the tip!
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Darkfield
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Darkfield

NQ_Nyzaltar When I first heard of your game here on MOP, I immediately signed up for news on your website hoping to get first hand info on the game’s progress directly from you guys, this was refreshing to open this page again and see an official response on MOP. I’m anxiosly looking forward to see some real stuff on Dual in the near future. Goodluck guys.

rioinsignia
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rioinsignia

NQ_Nyzaltar From this humble commenter…welcome Nyzaltar.  And thank you for the information.  I hope you guys are successful and achieve everything you want to achieve :)

Zennie
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Zennie

“Every single PVP player is a sociopath”. Here we go again.

Zennie
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Zennie

One’s bad points may be selling points for someone else. EVE players mostly prefer and love the cutthroat, harsh nature of EVE. Cutthroat doesn’t mean “fight can happen only between two balanced teams of players, in a special place reserved for PVP and instanced far away from everyone else, and only after all involved players agree”. It’s the same as complaining about EVE being in space.

ApathyCurve
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ApathyCurve

“…have PvP out the wazoo”
Stopped reading.

FacelessSavior
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FacelessSavior

I wish I got to play PotBS :/ Definitely one that got away for me.
It can be done, I just think some games were designed with or without PvP in mind, and to tack either option on in those games, is doing a disservice to everyone on either side.
SWG is another one that I feel had a good setup for PVP without being intrusive to people who didn’t wanna partake, yet still allowed for openworld combat, and the freedom to have rp conflicts end in a fight if you so desired.
The entire dynamic of UO changed with the pve option of trammel. It tore the community apart, ruined the economy, and drove off a lot of its playerbase. Of course it recovered eventually, but it was never the same for a lot of veterans. It basically started courting an entire different style of player.
On the flipside, there are TONS of theme park Wow -esque games released that PVP got tacked on to, and they should’ve never bothered. There’s no penalty for death, just the inconvenience of running back to wherever you were, a distance that gets shorter in every iteration. And that’s “if” they even allow openworld PVP at all, most confine it to an instanced arena that has no bearing on the lore or outside world at all. You can’t talk to your enemy,or interact with them in any way other than waving or attacking, so the animosity or reason for fighting them is never genuine. It’s just, “Oh,the game has decided this is someone My side doesn’t like, I better attack them!” That ends up being fun for just about no one. Likewise people on your “side” can be complete assholes, verbally lay into you, and all you can do is put them on ignore.
I just feel in those games, leave the PvP out. Focus on the things your good at, and the community you’ve cultivated actually wants.

FacelessSavior
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FacelessSavior

Awesome! Thanks for doing the footwork :)

NQ_Nyzaltar
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NQ_Nyzaltar

Hi everyone!
I’m the Community/Social Manager from Novaquark.
The Novaquark team is humbled to see already a news about our game on Massively Overpowered!
To clarify some points raised in the comments (and avoid some further misinterpretations):
– We haven’t really started official communication with the press but we aren’t either in complete “stealth mode”: Only people who searched for games like ours through search engine(s) or social media have found our website. The main reason for not having started the “serious talk” is exactly the concern some of you have raised below: we don’t have screenshots and videos to show yet (but this will change in the coming months). And official communication won’t start before we got proper visuals ready to show. We are perfectly aware that artworks is not enough for this matter, but nevertheless we wanted to start to convey the spirit of the game, also with some music, that is now on soundcloud.
– There are both PvE and PvP gamers among the team: Yes, most of the game universe will be opened to PvP. However there will be also safe zones. You don’t want to participate in PvP or be ganked? You are just interested in building bases or spaceships? No worries, you will have places where you will be able to do it without being bothered in this manner. However, there will be activities implying you accept to be chased, hunted by PvP Players: Transporting resources from a point A to a point B for example. This will be up to you to outsmart Space Pirates. And we intend to give you the means to do so (but don’t expect it to be easy). This is also what will make some activities usually boring in a safe environment exciting in a sandbox game!
– There are also players both coming from theme park and sandbox MMORPGs. We know having relative behavior freedom in a game is like a double-edged sword. And we don’t intend to go blindly in one direction or another regarding our moderation policy. The answer in the FAQ regarding players having a bad behavior is short and might seem “scary”. But It will be developed a lot more later, to explain what exactly is our stance on this subject.
– There’s no time dilation in Dual Universe, and we don’t plan to limit the number of players gathering in one specific place. Seems crazy? Yes, clearly at first glance. But we think that we managed to find a new approach to solve this problem, probably quite unique in the game world, and it’s one of the key technological strong point of our project. We call it the “continuous single-shard cluster”. You can check this blog post to know more about it: http://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/
– Some artworks might seem a bit “naive”. The one used in this article is one of the earliest made at the beginning of 2014. But our artistic direction has evolved a lot since then. The most recent ones are those found in the Wallpapers section of our site. We have currently updated it to reflect this. 
P.S: Thanks to Crackjaw to have spotted the “Medias” typo! It has been fixed now.
Best Regards,
Nyzaltar.

ManastuUtakata
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ManastuUtakata

Quincha FacelessSavior 
Got it: Darwin’s Game.
…no Wiki entry about it.. at least not in English. But here’s a sample pic of a voxel’ized victim….well what’s left of him. :(

ManastuUtakata
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ManastuUtakata

Quincha ManastuUtakata FacelessSavior 
Nope, it definitely wasn’t Gantz.Though characters died there in every way but being voxel’ized. /bleah