H1Z1 announces ‘crate bundles’ for the cash shop

    
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Last week, Daybreak announced a monetization change for zombie survival box H1Z1 that almost slipped under our radar: The studio is adding bundles of its RNG-laced lockboxes to the cash shop, only they won’t be locked.

“Tired of waiting for crates to drop in-game? Want to get your hands on the newest skins right away? Crate Bundles are coming soon to H1Z1. Crates will be available in bundles of 5, 10, 20, and 50. All of these bundled crates will come unlocked, so you will not need to purchase additional keys to open them. Certain crate bundles will come with a special bonus crate that guarantees a specific rarity of the items within the crate.”

Redditors have responded with skepticism, suggesting that Daybreak’s proposed prices are too high, that it’s cheaper for players to simply buy keys from the store and lockboxes from each other in-game for a pittance.

It’s been an insane period for MMO business model tweaks; RIFT, SWTOR, Trove, and The Secret World have all made revisions to their subs or cash shops in recent weeks.

Source: Official site. With thanks to Kinya for the tip!
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Hawkzilla14
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Hawkzilla14

Alien Legion housemaster i was excited behind the idea  that me and my friends can build a base and try to survive in a zombie apocalypse but instead of zombies its bears ,wolves and EVERY other player

Karl_Hungus
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Karl_Hungus

Flamethekid Greaterdivinity SallyBowls1

Flamethekid
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Flamethekid

Greaterdivinity SallyBowls1 why are we trying to convince tin foil hat man?

his only argument is that anytime an mmo changes that means its dying or in trouble

Karl_Hungus
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Karl_Hungus

Dantos SallyBowls1 Greaterdivinity 
Yeah they stay internal because it’s not looking good. Back in the day, they used to put out those numbers but the genre has been on a decline for awhile now so they stopped sharing because they don’t want to continue fostering the perception that it’s slowly dying.

Karl_Hungus
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Karl_Hungus

Serrenity Karl_Hungus Greaterdivinity 
Where is your data? I need data!

Karl_Hungus
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Karl_Hungus

ManastuUtakata Karl_Hungus hardy83 Greaterdivinity 
If that’s what you believe, then that is your reality. George Bush believes God told him to invade Iraq. Never underestimate the power of belief.

Karl_Hungus
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Karl_Hungus

Zardoz1972 
I didn’t state my opinions exist to assuage the stupidity. I said that my “freshman year philosophy” was needed to explain to someone that this is the place for opinions. There are no facts here. Only half-truths spun with subjective thoughts. Do you know what is a fact? The sun exists. That’s a fact. How the sun makes you feel, your thoughts on the sun’s future, etc etc etc? That’s opinion. Some of you come here to tell me my opinions aren’t fact while you prop up your own opinions as fact. In reality, we’re all just spouting our opinions.

Zardoz1972
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Zardoz1972

Opinions are opinions. Facts are facts. To state that your personal opinions exist to “assuage the stupidity.” That is “Arrogance”

Ironwu
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Ironwu

Greaterdivinity
Wall of text crits Ironwu for 50k!

Serrenity
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Serrenity

Karl_Hungus Greaterdivinity A few assumptions you are making: You assume any move to F2P or B2P indicates a ‘last ditch’ effort and indicates the decline of the genre.  But we have no demonstrable evidence of either the first assertion or the second. It is just as possible that a game was successful as Sub, but could be *more* successful as a B2P game.  No substantial growth in half-a-decade – that’s pretty demonstrably untrue.  We have more games on the market that are successful across a significantly wider demographic of players.  What the market has done is diversified – and the target audience has spread out.  There’s a solid chance that WoW was a unicorn and there will never be another that achieves it’s market share (note: specific usage of market share NOT sub numbers)LoL is very much the WoW of the MOBA space.  There are few high quality options so everyone congregates to a single title.  As the sub-genre matures and more high-quality games out, LoL will loose market share and the sub-genre will stabilize where there are more games, with lower sub numbers, but a higher total population than before. 
I can rattle off all the problems with “Opinion is fact because I thought it” line of thought, but it would take significant effort, and if Greaterdivinity attempts are any indication, it would be all for naught.  Also, this isn’t a philosophy forum.