The Division extends beta test, plots open beta, grapples with rampant cheating

    
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The good news? The Division is extending its weekend beta test for an additional day, allowing players to keep on exploring its fallen New York until tomorrow morning at 6:00 a.m. EST. The extension is being done to allow in more players that have registered in addition to the waitlisted folks who had “guaranteed” beta slots thanks to pre-ordering. Expect even more players in later this month — February 16th to 21st, to be precise — when the game will apparently throw open its doors for an open beta. That comes via the Xbox Italy Facebook page, which appears to have leaked the plan.

The bad news? PC players are complaining of rampant cheating in The Division’s PvP zone. Community Manager Natchai confirmed that these players were using exploits to gain advantages in PvP and said that steps were being taken to address it: “Guys, so you’re aware the things discussed here are not in fact hacks or cheats, but merely abuse of glitches that exist in the game currently. These glitches are currently being worked on by the team.”

The popular beta test started this past weekend across a trio of platforms: the PC, the Xbox One, and the PlayStation 4. At this point, The Division is a little over a month out from its announced release date.

Source: Ubisoft forums via VG247, Polygon
Update: Ubisoft has posted a fresh statement about cheating:

Over the last few days, we have seen an unprecedented level of interest for the Closed Beta. We are looking into your feedback with care and we are thrilled by your passion and enthusiasm! We are aware of the cheating issues in the Closed Beta on PC. The team is fully committed to providing solutions against this and a system will be in place to ensure a fair experience for players when the game is released on March 8.

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Peregrine_Falcon
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Peregrine_Falcon

breetoplay – No disrespect intended Bree, but why would you waste your time posting this completely typical PR marketing boilerplate response? I found that response by Ubisoft to be far more insulting that reassuring. Is it just me?

“We are aware of the issue that you, our valued customer, have raised. The team is committed to addressing this issue and continuously improving the experience for our valued customers. Rest assured that this is being looked into by Top Men.”
If you’d like I can probably find this exact paragraph in one of my old college Marketing and PR 101 books.

Draugris
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Draugris

PvE was quite enjoyable imo and if the story line is decent i think the game could be fun for a while. If they will update the map with new zones like Brooklynn, Queens etc. I would also buy DLC. But whats announced so far for the 3 expansions is not interesting enough for me to buy a season pass. PvP on the other hand was horrible, the Rogue system is the most stupid thing i´ve ever seen, highly exploitable and great troll potential. Combined with the cheating going on because of the wonky Beta client, nope i am out. They have a lot of work to do until release.

Draugris
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Draugris

captainzor Greaterdivinity It has been all over the internet that things like crit-rate, state of ammunition etc. was stored client side, at least on the beta client. The devs said that these were on only “beta glitches” but there is something fishy about that statement if you ask me. If they don´t get rid of that problem Division will be cheaters paradise at launch and after that nobody will play pvp.

Project54
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Project54

Greaterdivinity Project54

Unfortunately your first reaction seems to be a common first reaction in a percentage of people. I don’t know whether it is something to do with human type enemies (instead of aliens or other abstract creatures) that causes people to expect this will be a game with a quick time to kill. I’ve not been following this closely, but even following this casually seeing this point brought up by somebody somewhere in every article is getting…tiresome. 

I loathe that so many shooter games have to go for this realistic ultra quick TTK. I play games for enjoyment and plenty of things about the real world are not very enjoyable so I don’t really understand the fascination with being realistic. While I play (and enjoy) battlefield type games it’s nice to play a game for a change where there is some element of strategy and it’s not down to who sees the other first.

Having played in the beta this weekend I find it a refreshing change. It’s the first online shooter game I can think of where getting caught out doesn’t automatically mean you’ll be dead and looking at the respawn screen before you know what is happening.  There is sometimes actually the chance to dive into cover, heal up and re-engage. Sure the person who saw you first is a distinct advantage but at least it’s not a foregone conclusion. That seems pretty great to me and as it should be.

So you see 2-3 seconds of headshots (so that would be 4-6 seconds in reality) to kill somebody as too slow? How else is a shooter RPG with weapon damage stats, armour and health supposed to handle this? Any quicker and the RPG elements become pointless.

Even ignoring the RPG nature necessitating a certain amount of bullet sponginess I actually think it plays rather well, so not it’s not crazy that it takes a full clip to kill people, it’s wonderful but it just might not be the game for you. Based on your loathing for bullet sponges I’m guessing you didn’t like Destiny or Defiance?, both games that I really enjoy. 

There are far more games out there that go the ‘realistic’ route with quicker TTK (and therefore plenty of choice for those that prefer it) so I hope you and your bullet sponge hating brethren can refrain from complaining too loudly and risk spoiling one of the few exceptions.

Greaterdivinity
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Greaterdivinity

Project54 I’ve not looked at much discussion for the game as I’ve not been following it closely. So for me, this is the first time I’ve seen it.
Beyond that, as someone who loves both RPG’s and FPS’s I loathe games that basically turn enemies into bullet sponges. I’m not asking for counter-strike levels of 1-2 shot headshots or CoD levels of accuracy/lack of recoil/rate of fire, but I’d expect it takes less than a full clip of headshots (i.e. 2-3 seconds of sustained 100% accuracy headshots) to kill someone. Nobody is really going to be anywhere near that accurate in reality.

Project54
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Project54

Greaterdivinity xPhenomen

*sigh*

Have you not noticed the other million times this has been brought up and answered. This is an RPG not a Battlefield or Call of Duty. What would be the point of weapon and gear stats if it was more ‘realistic’ and people died with a single headshot?

DPandaren
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DPandaren

DugFromTheEarth Quarantine areas are awesome. That and the Dark Zone is where you get all the fancy cloths to play dress up.

captainzor
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captainzor

gel214th erm, the site is called MassivelyOP…as in the massively multiplayer….genre.

captainzor
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captainzor

Greaterdivinity coulda swore I heard one of the devs streaming on Twitch thursday night answer a question about cheating from the audience and he said most of the data is serverside.  What’s your info?

Silentcrypt
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Silentcrypt

GoJammit @Silentcrypt Both me and my little brother preordered the game.  I preordered about a week before he did and entered my code before he did.  He got into the beta during the weekend, I did not…