Do developers actually play and enjoy the games they’re making? This question is but the first of a series of community queries that were tossed to the Worlds Adrift team. In the game’s latest video, the devs tackle issues such as ship crew size, crafting, long-term goals, emergent gameplay, and unlockable objects.
So what sparked the creation of Worlds Adrift? “The main inspirations for the game were Skies of Arcadia and Legend of Zelda:Â The Wind Waker. There weren’t any games doing that kind of huge, open-world exploration thing — see something in the distance and fly to it.”
Kick back with the latest episode of the Worlds Adrift Show after the break!
Source: YouTube