Landmark preps March update, demos claim time and camera controls

    
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Daybreak’s Emily “Domino” Taylor has posted an update on Landmark’s status on the official forums. After announcing that a new Landmarks of Landmark competition is on the way, she explains that the team has been busy behind the scenes in preparation for a March update that contains bits that were intended for January.

“[W]e have been hard at work for the past few months refining plans and adding new features, aka ‘awesome stuff’, as well as some necessary back-end stuff too that’ll keep those voxels running smoothly. Due to how many changes are happening right now, we have decided to adjust our previous plans and we will NOT doing the smaller update we had hoped to do in January, instead we’re going to roll that up into the next big update so it can all be tested together. We anticipate that next update happening in March (did we mention there’s a lot of new awesome stuff we’re working on?) and it should be a pretty huge one. And as a reminder and heads up, there is at least one and possibly more claim wipes coming in the future, so while you wait for this update is a good time to work on templating things you want to keep – in particular we recommend templating larger builds in modular pieces, just in case claim sizes/shapes change. We look forward to getting the next update out to you so we can hear your thoughts and get your help testing our changes!”

The first of these will be claim time and camera controls as part of a “mega palette” design for tinkering around in claims, videos for which are included below.

https://www.youtube.com/watch?v=fa7FHYsSfUM

https://www.youtube.com/watch?v=R9m5DXCm8Fg

Source: Dev letter, dev blog. Thanks, Kinya.
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