Nerd Kingdom is ‘strongly considering’ making TUG free in some form

    
10
Nerd Kingdom is ‘strongly considering’ making TUG free in some form

As TUG engages in the process of transferring over to a new engine, Nerd Kingdom continues to discuss what it’s thinking in regard to the game’s future monetization model. The long and the short of it? The studio is “strongly considering giving TUG away for free” but doesn’t have specifics about what that will entail.

According to a new Kickstarter update, the studio says that making money off TUG will focus more on “aesthetic, not gated content.” Fortunately, this isn’t a decision that needs to be made right away; the studio has over a year to come up with the best business model for the game.

Speaking of making money, the studio considers it quite important that talented modders have a way to earn cash from doing their thing. By empowering modders, the studio hopes to encourage them to enrich and grow the game in amazing ways. “Quality control is first priority,” Nerd Kingdom wrote. “Not everyone can just monetize (Skyrim fiasco).”

Source: Kickstarter

No posts to display

newest oldest most liked
Subscribe to:
Armsbend
Guest
Armsbend

Serrenity Lord Zorvan I love modders – but if you are modding full time you are doing it wrong.  He is still right.

Serrenity
Guest
Serrenity

Lord Zorvan You do realize that there are some people who mod full time?  It’s not easy, despite how you paint the picture here.  If you create several mods across several games, every time there’s a patch, no matter how innocuous seeming, you have to be back, and retest all of your mods across a variety of configurations (whatever you’ve decided to support).  
So theoretically if you have 6 mods across two games, and they release one patch a month, that means every month you are retesting in your ‘preferred’ configuration, plus a variety of other configurations (let’s conservatively say … 6 additional setups) – so now your looking at 36 different testing scenarios to run.  Let’s say realistically, each test takes 2 hours.  So NOW you are looking at 72hrs to just test.  
Lets say you find a bug — so now you spend another 10 hours tracking down, fixing, and retesting your mods.  82 hours (again, still conservatively). 
So over 2 weeks every month dedicated to supporting the mods that you use every day, and you don’t think they deserve any money for their work. 
Even if my fictional scenario is estimated too high – the process I outlined has to be happen.  It’s not like developing a mod is “lol ctrl-alt create mod done!” It’s a lot more involved and intense, and in some ways harder because you have to work around whatever silliness the game devs presented to you.

Serrenity
Guest
Serrenity

Damonvile mbbrazen Serrenity Greaterdivinity They actually specifically said they weren’t going to gate content behind the paywall.  They are thinking that the monetiization will be primarily aesthetic (at least right now).  
I don’t know how they will handle the mods thing, whether they are planning to take some cash off the top or what.

Lord Zorvan
Guest
Lord Zorvan

Modders want to be paid for their work, there’s this thing called game development they can do. See, there are two kinds of people, professionals and amateurs. Professionals make actual games, amateurs make mods to ride the professionals coattails. I pay professionals, I give “likes” to amateurs.

Damonvile
Guest
Damonvile

mbbrazen Serrenity Greaterdivinity They didn’t really say f2p they said free in some form. That may just be a limited area of the game or time to play it for free before having to buy it. They are a bunch of behavioral scientists after all. I’m sure they know a lot about getting people hooked :)

mbbrazen
Guest
mbbrazen

Serrenity Greaterdivinity Not sure how I feel about the possibility of F2P. I also backed the game in Kickstarter and I like most of what they are trying to accomplish. I just don’t see how the F2P can work. What exactly would they be selling for income. Even if they get a percentage of some modders fee, how many mods can a person use? And the resources you need for crafting can be found pretty easily.  Will have to wait and watch as Nerd Kingdom’s thoughts come together a little better.

breetoplay
Guest
breetoplay

Dystopiq I don’t think there’s any danger of that because of this:

Indie sandbox TUG secures $8.5M in new funding, delays game for engine switch

Dystopiq
Guest
Dystopiq

This sucks. I backed TUG in its Kickstarter but its better than the game dying and being locked away in a hard drive for none to ever see.

Serrenity
Guest
Serrenity

Greaterdivinity Dear god I hope not.  I gave $75 to these guys, and I don’t care what monetization strategy they end up with.

Greaterdivinity
Guest
Greaterdivinity