Let’s do a catch-up post on the development of the non-combat dating sim Pumpkin Online, shall we? Back in October 2015, the team decided that it needed to switch graphics engines, going from the Hero Engine to Unreal 4. This move was coupled with the decision to downgrade the game from an MMORPG to a multiplayer title spread over several small (or even single-player) server populations.
In November, the team was hard at work on the fishing system and the multiplayer chat system. By December, however, the team was feeling as though it was falling behind on its planned two-year development schedule but said that it would work hard to get a playable beta by the end of 2016 or the beginning of 2017. Meanwhile, the sleeping and mailbox systems have been added to the game.
More good news came with the most recent newsletter: “We’ve officially started world building with adding buildings. The first village we have all the buildings for so far is Spoonie Island. They are not textured yet, but we will be placing the buildings in town to get a feel for how we may want it to look.”
You can check out some of Pumpkin Online’s progress in a new alpha video after the jump!