Star Citizen’s 10 for the Devs on the shooters that influence its combat

    
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Star Citizen’s 10 for the Devs on the shooters that influence its combat

Star Citizen Animation Director Steve Bender and Technical Director Sean Tracy helm the game’s latest Ten for the Developers video, in which they spend air time discussing questions on animations (yes, major injuries will be reflected in animations), announcing that they are working on character weight sliders, and confirming that humans won’t be able to just rip alien armor off bodies and slap it on without some effort.

Perhaps the most interesting question is about movement, taking cover, and analogues to FPS combat. “There’s a distinct connection within Star Citizen that doesn’t exist in majority of first person shooters, where the third person and the first person assets are the same assets. That took a lot of, sort of, engineering figuring this out,” Bender explains. “Star Citizen, from a feeling standpoint, is going to be a little bit different than a lot of the games that you’ve typically played. It’s not really a Call of Duty, but then again it’s not a Battlefield 4, but then it’s not an ARMA 3, but then it’s not a Crysis 3. […] We’re taking sort of pieces of each of those, building something something new, and utilize what I like to call competitive analysis.”

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Darkwalker75
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Darkwalker75

TheChiefTurtle Roughrider 
Some people are just looking to cause trouble, best thing to do is just ignore them.

Cleannternet
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Cleannternet

hhh

TheChiefTurtle
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TheChiefTurtle

MorpayneRADIO I´ll do mining the voxel asteroids in deep space where nobody has gone before

TheChiefTurtle
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TheChiefTurtle

Roughrider they’ve never scrapped FPS combat ,what the hell you talkin’ about

screecwe
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screecwe

Roughrider More misinformation from the single-digit IQ peanut gallery.

Psionicinversion
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Psionicinversion

Loved this episode, its always good when the heads of the different tech talk cus they can give some detailed conversation and provide in depth knowledge.  I like when Forest talks to

Psionicinversion
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Psionicinversion

Roughrider scrapping FPS combat…. i can jump in there a shoot someone in the face with a gun how is that scrapping the FPS?? Just because it hasnt got a team death match mode yet like in arena commander doesnt mean its scrapped you tool. If it was scrapped they may as well scrap the entire first person view as well.

English_Cat
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English_Cat

Below is advice if you intend to buy the game:

Before you buy anything, make sure your account used a referral code when signing up as this’ll give you 5,000 UEC to play with. If you didn’t, make a new account using this link: https://robertsspaceindustries.com/enlist?referral=STAR-WTLN-9B3S

Currently, until the 15th of February if you buy any package you’ll receive access to the Alpha, the Beta, the MMO itself and Squadron 52 (Which is the single player campaign) After the 15th of February you’ll have to buy Squadron 52 separately.

To buy star citizen, you have to select a package. The cheapest packages are these:

Aurora MR: https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-AC-Starter

Aurora LN: https://robertsspaceindustries.com/pledge/Packages/Aurora-LN

Mustang Alpha AC: https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-AC-Starter

Personally, I believe the Aurora LN is your best bet. No matter what package you get you’ll have access to the game and a ship.

Roughrider
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Roughrider

In three years and 19 iterations/scrapping of SC FPS combat, they’ll be talking about how battlefield 9 and arma 6 are just about on target as to how they would like their fps combat to closely emulate. A couple more years and we’ll nail it!

melissaheather
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melissaheather

I have only a little experience with FPS, but I have to say I was mighty impressed with Battlefield.  That frostbite engine is amazing, and the game is terrific.

CoD and the other “Noun of Noun” games all seem a bit too twitch for me and I get weary of 13 year olds and aimbots killing me without me knowing what the bloody hell is going on, or what direction the shots came from.