Blade & Soul releases Rising Waters, reaches 2M players in the west

Are you finished with all of the content that Blade & Soul has to offer, now that you’ve had a few weeks to play since the launch? No? Well, that’s just too bad because NCsoft is throwing even more stuff at you to do with today’s Rising Waters patch. Deal with it.

The content update adds plenty to the core game, starting with the Bloodshade Harbor dungeon. This challenging instance comes in both normal six-player and hard four-player modes. When dusk falls, this dungeon turns into a 24-player raid called Nightshade Harbor.

Rising Waters also contains Mushin’s Tower, a seven-floor dungeon that can be completed solo. Players who are at level 45 can now use earned experience toward new Hongmoon levels that give additional skills and stats.

Source: Update overview, patch notes. Thanks to Luvly for the tip!

Update: NCsoft’s latest press release included player numbers:

“NCSOFT has confirmed that Blade & Soul has now surpassed 2 million players in the US and Europe, only three weeks since its official launch.”

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MetaDune
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MetaDune

Veldan Tithian Cramit even though fights can be too crazy, since there’s no true roles to fill, anyone can join

Veldan
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Veldan

I have mixed feelings about B&S. The general aestethic is nice, the combat is great, the music is great, there’s a solid group finder so you can actually do leveling dungeons… this is all nice. And still, I feel like something is missing. Or perhaps many somethings are missing. It seems like combat is all there is. I suppose that was to be expected, but some part of me always hopes for more. A gameworld where smashing everything that moves outside of quest towns is all there is to do, feels empty. 
Because of that, even though it seems to be a well-made game, the game has zero stickiness or addiction level for me. I’ve even found myself playing silly app games on my phone during time where I could have played B&S. Just didn’t feel like logging in.

Veldan
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Veldan

Tithian Cramit Exactly, finding a group for a dungeon was never so fast as in Blade and Soul. My longest queue ever was when I queued a mid level dungeon at like 8 am, and even then it only took a minute and a half.

jauffins
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jauffins

Necromonger 100% agreed. There are *far* too many messages popping up about buying gold. It’s pretty ridiculous.

jauffins
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jauffins

I haven’t put a ton into B&S, but what I’ve seen so far is fantastic.

Husvik
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Husvik

I seriously can’t get enough of this game.

Vexies
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Vexies

Its always amusing to me how salty people get over sub / account / player numbers.  What matters is, is there enough people to do what you want with. So far even though I rolled on one of the new servers created after the mad new game player rush, I still see lots of folks running around and have no problem finding people to do stuff with.

Be happy something is doing well for once lol. To be honest so far it seems a very well thought out f2p system thats not punitive or overly greedy. That alone has peeked my interest so far. My one critique would be that there isnt enough reason / encouragement to sub atm beyond the wardrobe which in my opinion should be a one time purchase.

Necromonger
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Necromonger

Not suprised.
Half of those numbers are bots and gold seller accounts

Tithian
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Tithian

Cramit About the little dungeons: Press F8, find a cross-server group in 20 seconds (or less). There are a couple of them missing from the list, but other than that…

MetaDune
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MetaDune

A Dad Supreme Qarran Its that or get SWTOR crappy f2p system or rift p2w system.