Crowfall talks about the connection between currency and skill

    
3

A new five-part video community Q&A with Crowfall’s developers tackles an interesting range of questions, such as the recent combat revamp and what happens at the end of each of the game’s campaign worlds.

However, the meat of the discussion came as the team talked about how skill and currency acquisition are intricately connected in Crowfall. The devs aren’t talking about stuff like gold here; “currency” in this light is anything you do or use that has fluctuating numbers or levels, such as health, rage, or ore. The team sees skills as currency transfers: Rage transfers into damage, which takes away health. The goal of a good player is manipulating currency transfers most effectively.

Does this make your head hurt? Listen to the discussion below and see how the devs are approaching this game from a slightly different design perspective.

Source: Crowfall
newest oldest most liked
Subscribe to:
tobascodagama
Guest
tobascodagama

Wratts All games boil down to Spreadsheets At War, ultimately. Even pure strategy games like chess.

Wratts
Guest
Wratts

I’ll admit, that was a bit deep into the meta.
I can understand designers getting excited about visualizing all resource transfers as a ‘currency’ exchange, but it kind of makes me go rubbery to realize that a PVP game really can boil down to Spreadsheets At War

TimothyTierless
Guest
TimothyTierless

Ah I get it, once you lose all your gold you die. Makes sense :D