City of Titans gives a sneak peek at four iconic heroes

    
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As a framework for City of Titan’s narrative, the team has created “The Twelve:” 12 NPC superheroes that exemplify each of the 12 positions on the alignment system. As alignment fluctuates from law-abiding to villainous and even weird, so too do each of the Twelve differs from the others.

In a new dev diary, the team delivers a sneak peak at four of the Twelve: Anthem, Lady Latoki, Pale Ride, and Overclock. Each of these characters are treated to some backstory along with various stages of concept art. For future players thinking about what alignment they will choose, checking out these characters as examples of those categories might help cement a decision.

Some of these heroes even have a personal connection with the devs: “Our Iconic Merciful character is Lady Latoki. She is firm, but kind. Interestingly, her artist also happens to be Native American. She’s the one who came up with the blanket-cape, which I think is a wonderful use of classic superhuman design intersecting with a character’s background. If anyone’s curious, our Pyewacket’s Quinault. She says her mom’s grandfather carved totem poles and her grandmother read the clouds.”

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Techbot Alpha
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Techbot Alpha

CoH only glorified the npcs up to a point. Especially once Paragon Studios were running the show, it was more about surpassing/beating the faces in of the big name characters.
Not to mention they had a story arc about the death of Statesman, and then you beating down the guy who took him out. The chances of WoW, for instance, killing off Green Jesus or any other big name hero are pretty much zero.
You and I seem to be remembering two very different games.

Akami
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Akami

Very excited to see a up-coming super hero MMO.  All of the current SH mmo’s are just bleh… and terrible…

Estranged
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Estranged

@Wakkander Understood. Some folks want to be the hero in MMOs. Some want to just be a cog in the machine. Makes sense that a super hero game fan would want to be a leader vs a follower.

Wakkander
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Wakkander

Estranged Nothing to do with appearances of the NPC’s vs PC’s. Everything to do with the way the games in this genre prioritize the NPC dev made heroes as the end all be all where you spend the majority if not all of the game doing jobs for them always being their lesser, rarely equaling or surpassing them. You almost never get a sense of being the real heroes, more glorified sidekicks.

Wakkander
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Wakkander

Techbot Alpha Meh, you get asked to help in wow all the time. Note I am not praising it, I said ‘Even in games like WoW, DDO, or STO…’ These are games with characters like Thrall, Elminster, and Q, a being who is omnipotent for most intents and purposes. Yet CoH continually paraded and praised the likes of Statesman. Thrall at least has his in world detractors outside of Evil McEvil of the week. I don’t recall all of the specific stuff, since it has been years, but I routinely felt like my character was kind of pointless in the grand scheme of things in that game. Similar to the way things work in Champions with characters like Defender. Then the whole purpose of DCUO is to be a guy in Batman(or insert other hero or villain here) cosplay.

JayBezzOfficial
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JayBezzOfficial

Re: Lady Latoki
THIS is why diversity in gaming (not just player-bases but actual studios) is so important.  I cannot wait to see a proud Native woman represented and not as a “token” but as a true personified character.

ProfessionalNoob
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ProfessionalNoob

I suspect I will be playing TWO supers games in the near future.

SimyJo
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SimyJo

This update excites me in ways that entire ‘updates’ (and I use that word very loosely) in Champions-Online can’t even touch.

Estranged
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Estranged

All I did was participate in the game protest, but everyone looked pretty damn awesome and strong, to me.

Koshelkin
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Koshelkin

I love stuff like this. World building, fleshing out a game’s universe with something you can relate or position yourself to. Too many games are all about “wow 4k gfx” or “visceral combat” etc.. The one thing which really allows you delve into and identify with a game is proper world building, though, giving it an atmosphere and a cohesive aesthetic, a sense of history and legacy. Not many modern games do this, especially in regards to MMO’s. Even story-centric MMO’s with a heavy narrative sometimes fail to make their, sometimes brilliant, stories feel connected and part of a greater whole but instead it feels more like running through a set of entirely disconnected tales. These NPCs are not a prime example but at least the devs but some thought into their lore/background instead of focussing entirely on fluid combat and power fx.