Dragon of Legends cancels and restarts Kickstarter with a much lower target

    
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Fall apart and count to ten, take your aim, start again.

On February 9th, Dragon of Legends stopped its Kickstarter campaign. The official word was that it was obvious that the campaign was not going to hit its target value, so it made more sense to simply stop the campaign rather than slogging to the bitter end. But the first campaign did attract investors, meaning that the game’s Kickstarter could relaunch with a much lower target amount – and that new Kickstarter is live right now.

While the original project goal was $60,000, the rebooted campaign is just looking for about $9000, and it’s already more than a third of the way toward its goal with 36 days remaining. Nothing about the game itself has changed; it’s just asking for less to keep development rolling along. If you were interested in the game before and want to jump on the bandwagon now, you can do exactly that.

Source: New Kickstarter, Kickstarter shutdown; thanks to Raptor650 for the tip!
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PawnInTheGame
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PawnInTheGame

Ironwu I can never understand why people need to go hate on games that others like, just because of the game’s stile. Can’t you just, well, not play the game and let it go?

John Wise
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John Wise

Armsbend And lucky it works like a charm for them. What game they will see at the end it’s another story.

cursedseishi
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cursedseishi

@Ironwu
Dodge the skill…? I’m sorry bud, but I must of missed where it was possible to just rig a skeleton on a set of pixels, then just drag and shift said skeleton about for easy–though can be rather sloppy–animation. Personal taste is personal taste, and bias is bias, but if it is such a deficiency in skill as you claim it is then I’d love to see you actually do it.
Is it not as fancy as 3D graphics with full rendering and lighting? Yeah, but that is never a negative unless you’re so pretentious that only games that require the ritziest of computers to run is ever the only good one. When it’s done well, it works amazingly well and can look great. If it uses the sort of generic sprites and the like that you’d see in RPG Maker? Sure, yeah it can look bad.
Then again, I’m guessing you haven’t played games like Hotline Miami, Not A Hero, or Undertale because–as you put it–the developers just weren’t skilled or good enough for 3D, rather than acknowledging that they didn’t need Unreal 4 to make their game and make it good?

FacelessSavior
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FacelessSavior

@Armsbend @schlag sweetleaf :D lol
Well done you two.

Damonvile
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Damonvile

Valhalla Awaits Damonvile Ironwu FacelessSavior I started playing in the 70s and I can’t stand the graphic style but I’m not so narrow minded to think no one does.

FacelessSavior
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FacelessSavior

@Ironwu. You’re entitled to your opinion. The rub is, that you have a tendency to present it as a fact.

Huxys
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Huxys

Ironwu Huxys I don’t know, I think that’s not quite an apt comparison. VHS, Beta and Vinyl are media formats with hardware dependencies. Pixel art is a style of… well, representing pixels on the exact same screen you’d look at a voxel or polygon on. I mean, personally, most pixel art just seems cheap to me… a way of making content at a low cost, even if it’s well-executed. And, often I play a pixel game and it’s a dead ringer for some other pixel game. These are biases I acknowledge within myself. But, there are reasons for choosing pixel art deliberately and intentionally to achieve an effect or mechanic that simply isn’t possible any other way. And there is some stunningly beautiful pixel art out there that I dare you not to drool over. :)

FacelessSavior
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FacelessSavior

@ironwu tell that to legit DJ’s, and Steams userbase.

Valhalla Awaits
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Valhalla Awaits

Damonvile Ironwu FacelessSavior Well his dislike for retro graphic styles does strongly indicate he’s relatively young, as he missed that era.

Damonvile
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Damonvile

Ironwu FacelessSavior How many times a week do you say this only to be told not everyone likes what you like or dislikes what you do  in this case ? Is there something you’re not getting about this concept. It’s kind of a preschool level issue.